Ship: Broken Chrysanthemum
The Broken Chrysanthemum is a Light Corvette that was taken from the Allied Terran Systems Navy years ago while it was in dry dock in a shipyard in the Rim after a skirmish with Hausaga Syndicate pirates.
It is rumored to have been a coordinated assault in both the initial skirmish and the robbery from the dry dock in an attempt to take a combat vessel with Atmospheric capabilities for the Syndicate’s fleet. The ship, originally titled the ‘Towering Chrysanthemum” was renamed the “Broken Chrysanthemum” after its robbery, repainting, and refitting.
The former patrol ship that brought relief to ships in need is now a source of fear for any freighters or even towns that see the ship’s red and yellow hull.
Propulsion
(Planing) Zip Drive: 4 System Max before Z-Drive Cooldown (1 Hour Check: Planing + # of Systems = DC)
Weapons & Armament
2 Heavy Autocannons
1 Gravity Cannon
1 Gravity Cannon
Scale: Enormous (+3)
Physical Stress: OO
Systems Stress: OOO
Consequences: (+2)(+4)(+6)
Trouble: Automated Systems Destroyed
Other Aspects: Refit with Syndicate Regalia / Mobile Pirate Base / No Holds Barred, No Mercy Given
Physical Stress: OO
Systems Stress: OOO
Consequences: (+2)(+4)(+6)
Aspects
High Concept: Stolen ATS Patrol ShipTrouble: Automated Systems Destroyed
Other Aspects: Refit with Syndicate Regalia / Mobile Pirate Base / No Holds Barred, No Mercy Given
Skills
Great (+4): ManeuverGood (+3): EW, Ranged Combat, Provoke
Fair (+2): Active Sensing, Planing, Systems
Average (+1): Close Combat, Passive Sensing, Stealth, Hull Strength
Stunts
Ace: +2 Maneuver bonus when executing difficult maneuvers. Boarding Actions: +2 to attack and create an advantage Close Combat actions when boarding.
Shock and Awe: +2 EW create an advantage bonus to cow the opposition.
Silent Running: Use Stealth instead of Intrusion when passing unseen.
Notorious Pirate Ship: Provoke +2 vs Non-Combatant Vessels
Other Extras
Grappling Gear: +2 to Close Combat create an advantage actions in the same zone.Heavy Autocannon (2): Weapon:3, Range 4. Aspects: Manned Turret Stations, Kinetic Ammo
Gravity Cannon: Weapon:4 rating, or +4 attack bonus vs Enormous (+3) targets or larger, range 3; Aspects: Incredibly Destructive.
Repulsor Shield: +2 defend bonus against physical attacks.
Tractor Beam: +2 Close Combat overcome bonus in same zone; +2 Close Combat create create an advantage bonus out to 2-zone range.
2 Dropships (External Attachment): Equipped with 2 (12 Max Capacity) Dropships attached externally.
Manufacturer
Owning Organization
Rarity
Rare (Military Naval Class)
Length
Enormous (+3)
Height
Enormous (+3)
Weight
Enormous (+3)
Speed
+4 Sublight / +2 Planing
Complement / Crew
8 Minimum / 85 Maximum
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