3.7 Guard Alcove
Threats
4 Giant Rats scuttling around the shelves
2d4! Giant Rats each time the characters re-enter the room after a random encounter check
4 Skeletons
They will attack if the characters try to disturb the halberd that one carries
The halberd has a lead head and an ebony shaft. Along base and where the head is connected to the shaft are carved scenes of a wild forest. It is extra-sharp (6), well-balanced (4), and reinforced (2)
8 Wear / 147 sc
Description
A small alcove with four skeletons
Three are sitting around a Gundru board
Any Knach, Pfaets, and lowland Kiendmen will know the rules
Two identical clay vials are behind one of the skeletons
One is surprisingly heavy and contains a clear liquid that reflects orange in the light
A Leadfoot Potion w/ 2 swigs
The other has blue liquid that bubbles quietly
A Potion Of Intoxication w/ 1 swig
One is leaned against the far way, out in the corner
In the crook of its arm is a halberd
Detailed under Threats
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