Eileen Quinn
General information
Name: Eileen QuinnGender: She/Her
Age: 35 years
Ancestry: Half-Orc
Ethnicity: Free People of the Broken Coast
Role: Member Superior of the Archanist's Guild. Specializes in ancient arcane artefacts.
Appearance
Eye colour: BlueSkin Tone: Dull green
Hair Style: Short cut, sideswept, black
Height: 190 cm
Weight: 80 kg
Clothing: Practical, but richly embroidered wizards robes
Social
Social stratum: Middle ClassPersonal relations:
Family:
Religion: Church of the Silver Flame
Languages: Freespeek, Orcish, Elvish, Draconic
Traits
Personal Traits
- Obsessed with knowledge
- Dismissive of laymen
- Secret member of the Cult of Azathoth
Cultural Traits
- Freedom!: Freedom is a basic right, that every living creature requires to prosper.
- Money is Power: Political power is derived from how much capital you posess, and not from anything else.
- Love of Sea and Storm Although dangerous, the life on the sea is beautiful and rewarding.
Ancestral Traits
- Direct, an orc does not mince their words.
- Practical, do not overthink, action is what counts.
- Calm of Mind
Eileen Quinn CR: Retainer
Medium humanoid,
Armor Class: 13 (light armour)
Hit Points: 6x mentor level
Speed:
30 ft.
STR
10 +0
DEX
12 +1
CON
10 +0
INT
14 +2
WIS
12 +1
CHA
16 +3
Saving Throws: +PB to all
Skills: Arcana +4, Deception +5, Intimidation +5
Damage Resistances: psychic
Senses: darkvision 60 ft., passive Percpetion 11
Languages: Common, Freespeak, Orcish, Elvish
Challenge Rating: Retainer
Proficiency Bonus: equals the mentor's bonus
Combat Abilities
3rd-level: Discordant Thought (3/Day). Eileen forces a creature within 60 ft. to make their next saving throw at disadvantage. 5th-level: Ride the Lightning (3/Day). Eileen makes a Zap attack agains a target. On a hit, the target must make a DC 10 plus PB Con ST. On a failed save, the target is incapacitated and their speed is halved until the end of their next turn.Actions
Zap. Melee or Ranged Spell Attack: +3 plus PB to hit, Range: 5 ft. or 60 ft., Target: single, Hit: 1d8 lightning damage. This damage increases by 1d8 at 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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