Hobgoblins
Hobgoblins were larger, stronger, smarter, and more menacing forms of goblinoids than Goblins, but not as powerful as Bugbear.
Size
Medium
Speed
30 ft. walking
Darkvision
60 ft.
Ancestral Language
Goblinoid
Martial Advantage
Once per round, you may add an additional 1d6 damage to an attack. You and an ally must be adjacent to the target creature
Toghether as One
You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Starting at 3rd level, choose one of the options below each time you take the Help action, whether as a bonus action or an action:
Physical Traits
Anatomy and Morphology
Hobgoblins have dark orange or red-orange skin, and hair ranging from dark red-brown to dark gray. Yellow or dark brown eyes peer out beneath their beetling brows, and their wide mouths sport sharp and yellowed teeth. A male hobgoblin might have a large blue or red nose, which symbolizes virility and power among goblinkin. Hobgoblins can live as long as humansGenetics and Reproduction
Hobgoblins give birth to live young. They reach ealy adulthood at age 15. An adult hobgoblin ends their life at 90 years old.Habitat
Hobgoblins prefer to live in cities and camps. They have little afinity with the Wylderness and prefer the comforts and routines of civilizationDiet
Hobgoblins are omnivoures, and will eat the same as humans.Sapient Traits
History
The early hobgoblins migrated to the World during the Age of the Silver Kingdoms. The goblinoids came to the world to conquer a place for themselves under the watchful eye of a hateful god. Their armies were defeated, and their god was ousted from the World. The remaining goblins became nomadic travelers until they eventually settled down in the cities and towns. They now often work in commerce as merchants or caravaneers.Manerisms
Hobgoblins are creatures of strict hierarchy. They know who gives out the orders and follow them with dicipline. Hobgoblins use strict tactics in battle and have a mind for commerce and strategy. Many of them find professions as soldiers or merchants.Ways of Thinking
Hobgoblins are diciplined and tactical. They have the following mental traits:- Stay hyperfocussed on your task.
- Work toghether with others like a well oiled machine.
- Know when to fall in line, and when to make others do so.
Naming Conventions
Completely dependent on their culture. The goblin language produces shorter, gutteral names such as: Glex, Stigs, Tixort.Beauty/Gender Ideals
Dependent on culture. Hobgoblins have long, silky hair and both men and women take great care of their hairdos.Relationship Ideals
Hobgoblin relationships are built on strong hierarchy and dicipline. It is expected that everyone knows who is superior to them and who they are supperior to, to ensure maximum efficiency.Ancestry Traits
- Hospitality: You and the target of your Help action each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.
- Passage: You and the target of your Help action each increase your movement speeds by 10 feet until the start of your next turn.
- Spite: Until the start of your next turn, the first time you or the target of your Help action hits a creature with an attack roll, that creature has disadvantage on the next attack roll that it makes within the next minute.
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