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The World In-Between

Linorwick (L-in-or-wick)

General Crime:

Dangerous. The streets are crawling with crime. Having things stolen is the least of folks’ worries. Vandalism and muggings are a daily occurrence, and discoveries of bodies are not what one would call ‘rare’.  

Organized Crime:

Whispers. There are hushed rumors of criminal organization, but most folks keep these suspicions to themselves, for fear of ridicule, or reprisal. The organization has a few operatives within the city and they work hard to keep a very low profile.  

Extra Intrigue:

A visitor to the city brought something with them that has started a new craze or fashion.

Government

Leadership:

Merchant Monarch: The wealthiest merchant in the city leads by default. (Regardless of population wealth, they are, at least, considered wealthy.)    

Noteworthy Officials:

  • Herald: Responsible for disseminating official edicts, and other news, to the general populace. If serving in a courtly capacity, bears responsibility for knowing the names and titles of important individuals, and announcing them, when appropriate.
  • Official’s Competence: Incompetent. Doesn’t truly understand how to execute the position.

Defences

Fortification:

Lightly Fortified. The city has bare-bones fortifications which are a minimal obstacle for enemy forces, but are adequate to deter wild animals. A simple gate, which can be barred in the evenings, sits astride the main road.  

Law Enforcement:

City Watch. Run by a single captain, the watch has sufficient strength to cover key points, as well establish a patrol once or twice a day.

Industry & Trade

Population Wealth:

Average. Most of the city’s population have enough

Priority:

The city was founded properly, it was known for fun. Perhaps it was a place of grandiose performances, raucous pubs, or dancing and festivities. On the other hand, maybe it became known for more disreputable pursuits, such as underground fighting or gambling, among many other possibilities.

Infrastructure

Size:

Medium. Structures in the city are able to support around 24,000 people.

Stewardship:

Passing. The city’s fundamental elements are taken care of to a serviceable degree, though an inequality of attention is noticeable, and some areas seem to take priority over others. It could be that resources are not plentiful enough to cover everything, but those in charge are doing the best they can.  

Condition: 

Impressive. The city is well taken care of, and cleanliness is clearly a priority. Structures are maintained, though signs of wear may still be apparent. It feels lived-in, but of a respectable quality in every regard.  

Market Square: 

Spacious. Room for lots of vendor stalls.  

Vendor Stall Acquisition: 

Lease. Merchants pay in advance (sometimes far in advance) for the right to a space in the market square.  

Merchant Overflow: 

Unpatrolled. Excess vendors are allowed to set up stalls but, as the city watch do not patrol or monitor these areas, the risk is higher. The spaces available are unkempt.  

Underground Passages:

Underground Passages: None. There are no significant passages underneath the city.

Assets

MARKET DISTRICT

 
  • District Condition: Equal. Same as general condition level.
  • Impressive. The district is well taken care of, and cleanliness is clearly a priority. Structures are maintained, though signs of wear may still be apparent. It feels lived-in, but of a respectable quality in every regard.
  • District Entry: Gated & Guarded. The district entrance is barred by a gate with guards.
  • District Crime: Equal. Same as the city’s general crime level. (Dangerous)
  • Housing: Limited. Only a few live here; the district may be predominantly a place of business or functionality, or perhaps people avoid living here for another, less innocent reason.

SHOPS:

 

Baker

 
  • Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.

Butcher

 
  • Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.

General Store

 
  • Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.

Smithy

 
  • Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.

Tailor

 
  • Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.

Alchemist

 
  • NOTABLE LOCATION: Generous Spirit. The location owner is known in the community for their generosity (this could be financial, but could also be with their time, knowledge, or resources).
  • Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.

SERVICES:

Hired Help: Brutes & Brawlers

 
  • Thugs, ruffians and muscle.
  • Hired Help Size: Team. The hired help is a team of individuals who work together.
  • Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.

Club

 
  • Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.

MERCHANT DISTRICT

  • District Condition: Equal. Same as general condition level.
  • Impressive. The district is well taken care of, and cleanliness is clearly a priority. Structures are maintained, though signs of wear may still be apparent. It feels lived-in, but of a respectable quality in every regard.
  • District Entry: Open. Entrance to the district is unrestricted.
  • District Crime: Equal. Same as the city’s general crime level. (Dangerous)
  • Housing: Extensive. A significant amount of the district’s buildings are housing for residents.

SHOPS:

Bank & Exchange

 
  • Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.

Tailor

 
  • Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.

Artist

 
  • Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.

Cobbler

 
  • Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.
  • Magic Shop - Miscellaneous & Curiosities
  • Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.

Artist

 
  • NOTABLE LOCATION: Excellent Offerings. Whatever product or service the location offers, it’s good enough to draw notice.
  • Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
  • Magic Shop - Armor
  • Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.

SERVICES:

 
  • Magic Shop - Weapons
  • NOTABLE LOCATION: Excellent Offerings. Whatever product or service the location offers, it’s good enough to draw notice.
  • Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.

House of Leisure

 
  • Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.
 

INDUSTRIAL DISTRICT

  • District Condition: Far Better. 2 steps better than the general condition level.
  • Magnificent. The district is incredible. Cleanliness, maintenance and structural integrity are all of the highest standard. Loving attention seems to have been lavished on as many aspects as possible.
  • District Entry: Lightly Guarded. The district entrance has a token guard presence.
  • District Crime: Worse. 1 step worse than the city’s general crime level. (Very Dangerous)
  • Housing: Limited. Only a few live here; the district may be predominantly a place of business or functionality, or perhaps people avoid living here for another, less innocent reason.

SHOPS:

 

Smithy 1

 
  • Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location
  • itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.

Smithy 2

 
  • NOTABLE LOCATION: Rumors. Something intriguing has been heard
  • about this place that, for some reason, has piqued visitor’s curiosity.
  • Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.

Carpenter (lower quality)

 
  • Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
  • Miller (Industrial Location)
  • Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.

SERVICES:

 

House of Leisure

 
  • NOTABLE LOCATION: Expansion. This place has grown recently.
  • Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
Tavern
  • NOTABLE LOCATION: Entertaining Service. Something about the folk that work here is very entertaining. Perhaps they’re funny, or maybe they do demonstrations, or even have a bard who plays there regularly.
  • Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location
  • itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.

History

Origin:

Tribal Home. The city site was originally home to a group of natives in the region. The settlement built upon itself until it became the city it is now.

Tourism

Visitor Traffic:

Visitor Traffic: Groups. There are generally a fair amount of visitors to the city. May slightly increase congestion.  

Night Activity:

Slow. Almost everything is closed except for taverns, which may be open until early morning, and inns, which stay open perpetually. If the city has a gate, it is closed, but guards will generally be ready to open it, as needed.  

Population Disposition:

Neutral. Locals are standoffish, or perhaps hard on the outside, but can be friendly if you get to know them.

Geography

Environment:

Coastal. The city borders the ocean.

Natural Resources

OUTSIDE THE CITY

 
  • Resource Harvesting. Depending on the landscape and available resources (trees, minerals, ore, stone, etc.), a logging camp, mine, or quarry, belonging to the city, has been built nearby to harvest them, and available resources (trees, minerals, ore, stone, etc.), a logging camp, mine, or quarry, belonging to the city, has been built nearby to harvest them, which it then uses or sells.
  • Prison. Some sort of structure out here has been designated for holding prisoners or captives (for whatever reason) either temporarily or, perhaps, much longer term.
  • Barrows. An area devoted to burial sites.
Founding Date
Age: Mature. The city has been around at least 100, but up to 300, years.
Type
City
Population
Population Density: Populous. A moderate amount of people live in the city. Walking through the streets, you will see plenty of people, but never so many that it would feel cramped.
Inhabitant Demonym
Linorians
Included Locations

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