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Selûne - Twin Goddess of Illusion, Moonlight, Night

Those who work in darkness and trickery often ask for her blessing. Selûne is found among the verdant tangles of the realm of Arborea, watching over the elven courts, or wandering among the colorful fields of the Feywild. Her namesake is the largest moon in the sky, and her twin Sister Shar - Twin Goddess of Night, Secrets, and Loss is considered the darker and smaller of the two. She is seen as a calm power, frequently venerated by female Elves as well as by a mix of other folk: navigators and sailors, those who work honestly at night, those seeking protection in the dark, the lost, and the questing. Selûne is among the most popular gods in the Elven Pantheon. There are many legends about Selûne, chief among them being the tale of the battle at the beginning of time between Selûne and her sister, Shar. The Tears of Selûne, the cluster of starry lights that follow the moon around the sky, are thought to be brought about by the goddess’s joy, sorrow, or both.

Depiction.

The Moon Weaver’s depictions are as numerous as the myths and stories of her meddling with the unions of mortals. She is most often painted as a young girl with light-blue skin and white hair, her body and limbs merely wavy silk strands of silver moonlight that caress and create the edges of the shadows around her.

Holy Day.

Selûne's holy day is celebrated by the elves and some Halfling on the nights of the longest full moon of the year. Elven astronomers track the moon’s phases and how it grows closer and farther to Othlorias to predict these days with great accuracy. Many haughty elves use this festival as an excuse to be sly and mischievous, while younger elves use costumes and illusions to prank their peers. Some elves of Bysaes Tyl hold a secret festival in the Pearlbow Wilderness during the full moon, since the Ondari Dominion doesn’t recognize the worship of the Moon Weaver.

Commandments of Selûne

• Seize your own destiny by pursuing your passions.
• Let the shadows protect you from the burning light of fanatical good and the absolute darkness of evil.
• Walk unbridled and untethered, forging new memories and experiences.

Champions of Selûne

Alignment: Often Chaotic, Usually Good
Suggested Classes: Bard, cleric, druid, monk, Rogue
Suggested Cleric Domains: Arcana, Trickery, Twilight
Suggested Backgrounds: City Watch, courtier, sage, sailor
True Champions of Selûne are not common in the land, but they tend to be those who do work by the night or the dark. Those that venture into the underdark, nights watchmen, criminals, and others.

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