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Creator

Mortal Creator Knacks enhance your ability to craft, shape, and even destroy things. Creator Knacks are driven by the concepts of building and shaping.


 

Keep in mind that the crafting rules don’t necessarily apply to material objects but to plans and other esoteric effects. Creator Knacks can apply to these as well — Reverse Engineer applies to computer code just as well as car engines.


Almost every religion in the World has an explanation for where the universe, or its contents, came from. While the initial act of genesis is usually (though not always) ascribed to a Titan or Primordial, most pantheons include at least one member responsible for bringing something new into the World and giving shape to its myriad forms. Some Creators shape raw Primordial chaos and bring the World itself into being, some bring life or fertility as gardeners, child-bearers, and lifegivers, and still more consume or use raw materials as divine artists, craftsmen, builders, and artisans. Finally, some Creators don’t make anything physical at all, but instead inspire or guide others as inventors or architects. Many Creators are destructive in equal measure, taking a balance for their gifts from the World, but by no means all.

Knacks

  • Innate Toolkit: You are always able to work your craft, regardless of whether or not you have the appropriate tools available. When you use your bare hands to build or create something that would otherwise require special equipment, you suffer no penalty or any kind of Injury. For example: If you were to pound your bare fist against a railroad spike like a hammer or plunge your exposed fingers into a heated forge, you would not break bones or suffer more than cosmetic burns.


  • Perfect Rendition: You are a master artist, able to illustrate or recreate an image of a person, place, or object you have seen with photo-perfect clarity, allowing you to flawlessly identify suspects, create detailed maps, or forge signatures. You do this without needing to roll, and can recreate these things in scant instances. If something you observed has been obscured by a supernatural power, make a Clash of Wills.


  • Reverse Engineer: When you take apart an object, you instantly gain an understanding of how to rebuild it, or create new versions. Flawlessly Platonic Ideal: When you work to improve an object, you make it as flawless as possible. When creating an object using this Knack, you may ignore 1 point of Flaws. In combat, you can upgrade light cover to heavy cover by making a Knack Skill roll. If materials are available, you may also spend Momentum and use an action to transform items that would not normally be protective (stacks of newspaper, empty cardboard boxes, curtains, etc.) into light cover.


  • The Unlimited Quatermaster: You never need to roll to acquire mundane crafting supplies, as you always know where and how to find them. Unless the item is exceedingly rare (or being blocked from access by a rival), you get what you need with little complication — this does not make materials cost less, or arrive any faster should they need to be transported to you. If someone or something is preventing you from acquiring materials, make a Clash of Wills.


  • We Go All Night: When working on a creative project, you can work without ceasing for a number of days equal to your Creator Knack Skill. After this period, you must rest for a day before resuming your work.


  • Wireless Interface: Electronic devices respond you without needing to touch them. They must be powered on and functional, but you can use a number of devices in the same Field as you equal to your Knack Skill with your hands free. If you try to do other things while communing with technology, you must make a mixed action roll.

 

Immortal Knacks

 
  • Afternoon of Fortnights: When you begin a creative project, spend Momentum and make a Knack Skill roll. For each success earned on this roll you decrease the amount of time required to work on the project by one unit. This is measured in either units of dramatic time (a project that would take a whole session can be downgraded to a scene) or in in-game units of time (years become months, months become weeks, etc.) whichever is more appropriate for the game’s approach.


  • Lifted from Dust: When you work on a creative project that would cover a massive Scale (planning a city or designing a civilization), imbue a point of Legend, rather than spending, to invoke your legendary Title as a Feat of Scale.


  • Raise the Pillars of the Earth: Make a Creator Skill roll. With any successes, you create a small building, structure, or monument in a matter of minutes, which grows from nothing but rocks and dirt. To raise a creation in a scant instant, spend Momentum.


  • Touch of the Muses: When working on an artistic project, double the successes earned on each roll made by an artistic partner. You have the option to spend Momentum and lend this benefit to yourself.

Skills: Academics, Culture, Technology

Example Keywords: Fertile, gifting, generous, inspired, inventor, deft, hammer, maker, shaper, sculptor, painter, demiurge, builder, blacksmith, crafter, mother, father, farmer, gardener, growth, designer, architect
Example Gods: Het-Heru, Khnum, Wesir, Ptah, Re, Parvati, Sarasvati, Obàtálá, Òrúnmìlà, Ògún, Yemoja-Oboto, Fuxi, Huangdi, Nǚwā, Inari, Okuninushi, Benzaiten, Dian Cécht, Goibniu, Lugh, Aphrodite, Demeter, Hephaestus, Kitchi-Manitou, Tawiscara, Sif, Njörðr   Fatebinding Roles: Apprentice, Jinx, Rival



Failure Deeds: Design something with an intentional flaw that sees it fail in its purpose at a crucial time, allow your own creation to be used against you, accept an impossible commission knowing you’ll fail.
Adoption Deeds: Pass on a creation to another in support of their Legend, reshape Terra Incognita, construct a Legendary item, invent a new technology that becomes part of your Legend.

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