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Donn

Donn is the black sheep of the family. He’s not truly Tuatha at all, but the Gael who originally led the invasion that drove the Gods into the Otherworld. He showed them no respect and insulted Ériu when she greeted the invaders. She retaliated by politely cursing him so he would never enjoy the Emerald Isle’s hospitality. When he tried to fight dirty, his ship wrecked in a storm and he drowned. He washed up on a promontory known thereafter as Teach Duinn, the House of Donn, and became a shepherd of dead souls for the Gael’s descendants. A lighthouse stands there on what is now Bull Rock, serving as an Axis Mundi to the Underworld to which he holds the keys.


 

Donn is a regal but petty God who resents his kin for claiming Ireland while he became a dark lord of the sídhe. Souls that get lost on the way to Mag Mell inevitably stumble upon his doorstep. They stay as his guests until he pronounces his judgment: worthy to sail Manannán’s path to the Otherworld, or sentenced to roam the World as a sluagh. He doesn’t explain his reasoning; most believe it comes down to first impressions. He has a violent temper and sulks when he doesn’t get his way, but the pantheon grants him grudging respect for his dedication to hospitality and proper kingly behavior.


 

Donn’s Scions play every kind of host, from managing hotels and founding shelters, to organizing events and running murder mysteries, to acting as spirit mediums and leading séances. Others call on them to deal with hauntings or settle personal disputes. The aes sídhe mock the children of Donn behind their backs as pretenders, but change their tunes soon enough when they come face to face with these elegant, vicious Scions.


Purviews: Darkness, Death, Journeys, @Sky
Aliases: Éber Donn

Callings: Leader, Liminal, Trickster
Children

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