Jekardt

  • 01. Satyr, Wind (Elemental) Dragon.Sleet Storm centered on the caster. Lasts 6 rounds.
  • 02. Topaz Dragonborn, Bronze (Metallic) Dragon.Until the next long rest you know one spell of your choice of any class up to level 4.
  • 03. Medusa, Steel (Ferrous) Dragon.Suffer an effect on the DMG indefinite madness table."I find it hard to care about anything that goes on around me."
  • 04. Sapphire Dragonborn, Red (Chromatic) Dragon.Suffer an effect on the DMG indefinite madness table."I can't take anything seriously. The more serious the situation, the funnier I find it."
  • 05. Stygian, Steel (Ferrous) Dragon.Permanently decrease one random ability score by 1 of a random party member.
  • 06. Emerald Dragonborn, Chromium (Ferrous) Dragon.You are intoxicated until the next long rest. (EFFECT)
  • 07. Stygian, Purple (Chromatic) Dragon.You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute. (EFFECT)
  • 08. Centaur, Brown (Chromatic) Dragon.You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
  • 09. Crystal Dragonborn, Crystal (Gem) Dragon.For the next minute, you can see any invisible creature if you have line of sight to it.
  • 10. Obsidian Dragonborn, Obsidian (Gem) Dragon.Spell is delayed by 4 rounds. Spell affects specified target even if it has moved.
  • 11. Human, Gold (Metallic) Dragon.Random party member loses a magic item of their choice.
  • 12. Topaz Dragonborn, Sapphire (Gem) Dragon. Spell goes off at maximum effect but the caster is affected with a hold person spell which lasts one minute or until DC 10 + Caster's Level CON save at the beginning of the caster's turn.
  • 13. Halfling, Purple (Chromatic) Dragon. Spell functions at 1 level higher than cast.
  • 14. Blue Dragonborn, Emerald (Gem) Dragon. Instead of the cast spell, a 5'x20' banquet table with a luxurious feast appears in the nearest possible location. Each creature that can see the banquet must make a DC 10 + Their Level WIS saving throw or spend their next turn moving to the table and eating food.
  • 15. Human, White (Chromatic) Dragon. Permanently decrease one random ability score by 1 of a random party member.
  • 16. Emerald Dragonborn, Emerald (Gem) Dragon. Each ally within 20' of you is vulnerable to a random damage type for the rest of the encounter. (EFFECT)
  • 17. Human, Crystal (Gem) Dragon. For the next minute, all your spells with a casting time of 1 action can have a casting time of 1 bonus action if you wish.
  • 18. Brass Dragonborn, Black (Chromatic) Dragon. Spell is reversed if it is reversible. If the spell is not reversible, the DM should attempt to define a reverse effect (i.e. fire to water or ice, damaging spells heal). If a reverse effect is not possible, spell fails. You are frightened by the nearest creature until the end of your next turn. (EFFECT)
  • 19. Human, Gray (Chromatic) Dragon. Spell is delayed by 4 rounds. Spell affects specified target even if it has moved.
  • 20. Gold Dragonborn, Copper (Metallic) Dragon. For 1 minute each ranged spell by the caster also launches a level 1 magic missile at a random target.
  • 21. Elf, Cobalt (Ferrous) Dragon. You rip a hole into the Positive/Negative Plane. Roll a die. Odds is Positive, evens is Negative. For the next 3d4 rounds of combat, any creature starting its turn up to 10' from the space the spell was cast into heals or takes 2d4-1 points of damage.
  • 22. Emerald Dragonborn, Topaz (Gem) Dragon. You are bardically inspired with a d12. (EFFECT)
  • 23. Minotaur,Cobalt (Ferrous) Dragon. The caster and the target exchange positions. If the spell does not require a target (i.e., Fireball or lightning bolt) the caster instead teleports to the target location. The spell does not go off, but the slot is expended.
  • 24. Triton, Styx (Planar) Dragon. Until the next long rest you know one spell of your choice of any class up to level 1d4.
  • 25. Sapphire Dragonborn, Sapphire (Gem) Dragon. The closest creature to your target who is not the target gets cursed with battle rage (it is a random target if an AOE spell). Their next action, they must move to and attack the closest creature to them with intent to kill (not the spell's target). Attacker must add any applicable class perks like sneak attack or Smite that they have in the best effort to KILL. When they hit someone, the curse leaves them and goes to the target who took damage. Again, this creature moves to and attacks the nearest person (but not the one who passed the curse to them). The curse lasts for 8d6 actions (each actor's turn in the fight counts as one action). If a target who the curse would be passed to dies, the curse remains on the attacker.

Comments

Please Login in order to comment!