The original purpose of the manor was, in essence, a monument to the massive wealth Valcruth Ythal had amassed for himself. He wanted it to be the biggest building on Septentrionalis, but every architect he hired expressed their dismay at that request. It simply could not be done. The School of Ignus was a city-sized building, they all told him, that had been built with the help of
Ignacia, the first Arch of Ignus. A building the size of a city could not be replicated without the help of a god. Eventually, Valcruth downsized his dream of having the largest building to having the second largest building on Septentrionalis. The main house was finished after ten years, but the entirely of Valcruth's dream would not be realized until 94 years after the start of construction, almost 20 years after his death.
The Valcruth Manor was the seat of House Ythal until the line died out when
Petre Ythal was attacked and killed by lycanthropes in the year 1015. When his only child was attacked, the current Lord Valcruth,
Odrer Ythal, demanded the reformation of the Hunter Society, mainly to hunt down and kill all the lycanthropes in Lune.
The Valcruth Manor is now the headquarters of the
Hunter Society, and has been since the year 1020.
There is a lot of great history for your world just within this building of how lycanthropes had altered this families course so heavily. The thing I would like to suggest that you could expand upon is how the building itself/rooms are used differently because of the different purpose of the building going from a very large home to a headquarters of the hunter society. Maybe one of the many bedrooms that there was engravings or runes to aid with sleep is now used as a training room however the engravings and runes are still there. In my opinion that is what Janet mend with show history don't tell. I hope this feedback helps :D
Expanding on what some of the rooms do is something I am currently working on. Another article about the Hunter Society does talk about how most of the members live at the mansion, since the mansion and the grounds are more than adequate size to support an order of their numbers (but I suppose I should touch on that here too). Thanks for the idea of old stuff from the Lord Valcruth line still lying about the manor, I'll try to weave some stuff like that in when I'm able to pin down some of the layout. Thanks!
A really fascinating building! I like that the change came from within, instead of the building being taken over and the change being forced. Also there's a strong sense of why it happened and why this was deemed necessary, not just from the one death but also the existing lycanthrope settlement. My suggestion would be to expand a bit more on what the modern building looks like. Is it a single building or is the mansion made up of several buildings, enclosed together? It's the second largest next to something the size of a city, but how close is it? Where there any interesting vanity rooms built into the original design?
I am still working on the exact layout of the building and grounds, but the idea is to have it be multiple large buildings connected by walkways on higher floors. Still trying to figure out how large a building built to house a thousand people is meant to be!