Gnome
“It's not so much that we like keeping secrets as that we hate being discovered. We prefer to live our lives beneath notice, because when we're noticed, it's usually much bigger and much meaner creatures that notice us.”— Egeira of MoonstairGnomes, or the Forgotten Folk as they were sometimes known, were small humanoids known for their eccentric sense of humor, inquisitiveness, and engineering prowess. Having had few overt influences on the world's history but many small and unseen ones, gnomes were often overlooked by the powers that be, despite their craftiness and affinity for illusion magic. Gnomes were present in nearly every human city and most caravan-stop villages where other cultures and non-human races were at least tolerated.
Gnomes in Tiriande
Gnomes are widespread in Tiriande, but not especially common, having concentrated into small communities in certain districts. There is a notably large population of Deep Gnomes, or Svirfneblin. The rest of this article describes gnomes as they are seen in Toril and other places outside the Dungeonscape.Description
Gnomes were very small compared to most other races and, with an average height ranging between 3′0″‒4′0″ (0.91‒1.2 m) and a weight range of 40‒45 lb (18‒20 kg), gnomes were generally larger and heavier than halflings, though forest gnomes – ranging between 2′1″‒2′10″ (0.64‒0.86 m) in height and 21‒35 lb (9.5‒16 kg) in weight – tended to be smaller than halflings, leading some scholars to erroneously classify all gnomish races as "smaller than the Hin". While halflings were commonly said to resemble short humans, gnomes were more comparable with elves, with whom they shared pointed ears and high cheekbones, or even dwarves, due to their tendency to grow beards and live underground. Many gnomes had a more feral appearance than either, however, with hair that often sprouted from their heads in odd directions. The skin of gnomes ran in hue from reddish tans to earthy browns or even shades of gray, with exact hue somewhat dependent upon the ethnic origin of a gnome. Similarly, gnomish hair varied wildly in color from blond and brown to more exotic colors like white, orange, or even green. Gnomish eyes were often—particularly in individuals who were native to the Feywild—glittering black or blue, although more natural eye colors were also known to the race. In terms of clothing, gnomes often preferred those with earthen tones or made of leather. They similarly preferred jewelry with earthen tones.Personality
Gnomes were an intelligent and innately curious race. Gnomes might have lacked the drive and ambition of other races, particularly humans, but their creativity gave them a strong ability for ingenuity. Most gnomes were content to live simple lives, acquiring knowledge merely as a hobby but others explored lost ruins, delved deep into the heart of the world, and conducted dangerous research in their unquenchable thirst for knowledge, leading more than a few to an untimely demise. Gnomes were naturally witty and jovial, and they preferred to overcome obstacles through cunning and innovation rather than the obvious way. Ever curious, gnomes were drawn to adventure more often by a desire to see the world than out of greed or the hope of fame. It was this curiosity, along with their cunning and witty repartee, that made gnomes both entertaining friends and adept arcane spellcasters or scholars. Most gnomes loved gems, particularly rubies, but they were not avaricious. The gnomes that most people encountered were content to raise goats, grow potatoes, and live a life of honest hard work.Adventuring
Gnomes who left home to seek an adventurer's life were rare, given the race's famed shyness and lack of ambition.[5] Those that did were motivated by a number of factors, but the impulsive race was often driven by curiosity more than anything else. Many gnomes felt no more rationale for adventuring than simply to explore the world that surrounded them. A few, the more orderly ones that is, sought out adventure for more innately noble purposes, such as to help others, but these gnomes were rare. Other gnomes were driven to become adventurers by little more than simple avarice, as adventuring was often seen as a quick, if unsafe, avenue for wealth. Adventuring was not necessarily a welcomed lifestyle among gnomes, despite the curiosity that filled the whole race, and sometimes was, in fact, seen as a betrayal of sorts to a gnome's clan.Abilities
Gnomes were a naturally intelligent and creative race, with a charm about them unusual for other humanoids. Gnomes also had a strong affinity for all things magical. In particular they had a natural grasp of the arcane, innately possessing the ability to cast the cantrip ghost sound and some possessed the ability to cast prestidigitation and mage hand as well. Gnomes also had a natural affinity for stealth, an affinity they could sometimes pass on to others, and illusion, both for the purpose of using it for themselves as well as seeing through other attempts at it. After the Spellplague, gnomes innately were able to use the fade away power to disappear temporarily from sight and additionally had a reflexive tendency to take cover and hide when suddenly endangered. Some gnomes learned also to combine their fade away ability with teleportation like that of an eladrin. Other gnomes were capable of casting dancing lights.Magic
Gnomes were talented illusionists, with a natural grasp of the arcane. Regardless of their other talents, all gnomes were capable of casting a cantrip or two and had the capacity to disappear from sight if they wished. Gnomes were well-suited to all forms of arcane training, particularly that of a bard, sorcerer, warlock, or wizard. They were the only non-elven/half-elven race capable of becoming Elven Dualist specialist wizards; in their case, Nelluonkkar (illusionist/necromancer).Society
Like other races, gnomish culture varied based on region and ethnicity, but a few characteristics were common to most gnomes. Among virtually all gnomes, great value was placed on one's ability to avoid trouble and stay out of the way of others. Children's games often involved elements of stealth and, among adults, drawing attention to one's self was considered a breach of etiquette. Most gnomes tried to remain inconspicuous and quietly left the scene of a fight. The few legends of gnomish heroes were not of powerful warriors but of subtle tricksters, who sneaked past or tricked their opponents rather than vanquishing them in combat. This in part came from the long-standing issue gnomes had faced, namely their miniscule size compared to larger predators or enemies such as the fomorians of the Feywild, whom few gnomes could hope to stand toe to toe with in a fair fight. Gnomes had an intricate society based on their love of all kinds of arts, pranks, and their long lives. Gnomes loved indulgence, and they made most celebrations on a grand scale. Gnome weddings lasted for a week, even though gnomes didn't view love the same way humans did. If love began to go wrong between a couple they might break up, believing it was a prank by Garl Glittergold. Their society was based on art; all gnomes had to take up some form of art, whether music, painting, cooking, building, or any other form that was considered creative by the time they came of age. When living among other races, particularly humans, in an urban environment, gnomes were often shopkeepers or worked as everyday blacksmiths (leaving the fancy armor and weaponsmithing to the dwarves). They also worked with brass, bronze, tin, and pewter, casting and etching practical household items. Other occupations included gemcutters, mechanics, sages, or teachers, the last in particular being a highly valued profession by human employers, who knew that a single gnome could tutor multiple generations.Lairs
In Feywild, as well as some places on Toril, gnomes typically lived in earthen burrows and dug-out homes akin to those used by badgers, foxes, or rabbits. As such they were fond of these small animals, feeling a sense of natural kinship with them. And much like these animals, gnomes had an aversion to danger that made them naturally inclined to hide away if able. Thus many gnomish homes were carefully hidden by magic or other methods. Gnomes most often liked to keep badgers, giant badgers, and wolverines as guard animals in their lairs.Homelands
Gnomes primarily lived in wooded, hilly landscapes, most often underground. They typically built earthen homes with cellars and escape tunnels. Above-ground structures were often round and made of stone and thatch. Generally speaking, though, gnomes enjoyed the fresh air a good deal more than other subterranean races such as dwarves or drow and rarely burrowed very deep, spending a great deal of time on the surface. Gnomish homes or communities were generally well-hidden, making it difficult for unwelcome visitors to find them. Within, gnomish houses were warm and comfortable, akin to the burrows of small mammals. Gnomes were found widely throughout the world, though rarely in large numbers. Small communities were most commonly found in the Western Heartlands, Elturgard, and along the coastline of the Shining Sea. Other gnomes, notably the svirfneblin or deep gnomes, were found in the Underdark and were even more secretive than other gnomes, maintaining their distance from other races except for dwarves, with whom they were careful to maintain polite relationships for the purpose of protection. Prior to the Spellplague, many gnomes were also found in Lantan, the only land dominated by gnomes.[citation needed] However, during the chaos of the disaster the gnomish land was swept clean. The Feydark was home to a large number of gnomes. Their physical appearance differed from their surface-dwelling cousins, having larger eyes and skin so pale it appeared almost translucent. Feydark gnome culture was also quite different from that of surface-dwelling gnomes. They were known for their violent tendencies and gallows humor, while madness and savagery where considered positive personality traits. Feydark gnomes were also extremely xenophobic.Basic Information
Biological Traits
Small, keen mind, bright personality, magically gifted, can turn invisible
Civilization and Culture
Interspecies Relations and Assumptions
Gnomes, in general, were a reclusive people who'd rather stay out of others' affairs. Though some races interpreted this as cowardice, it's more the case that gnomes simply had nothing at stake in the conflicts between most other races and after centuries of being ignored or stomped on, were not particularly eager to fight someone else's fight. In fact, generally speaking, gnomes were a very courageous and good-hearted race, who frequently used their neutrality as a way to negotiate disputes. Of all the races in Faerûn, it's fair to say that gnomes had the fewest enemies, although they had very few friends as well.
Gnomes rarely intentionally invoked ire in any group, but at times circumstances made conflict with other races unavoidable. In the Feywild, gnomes were particularly wary of the fomorians that sometimes enslaved them, regarding them with fear and caution. In the Prime Material Plane, gnomes were most often at odds with goblins and kobolds, who shared their underground homes and often war with them for territory or wealth. In these cases, gnomes were rarely the aggressors, owing to their tendency to avoid trouble rather than cause it.
Gnomes were on fairly good terms with other fey, being particularly fond of eladrin, though they also shared good relations with elves. Gnomes also had sympathy for the fey commonly enslaved by fomorians, feeling empathy for creatures that shared the fate many of their forbears had suffered. Gnomes also got along well enough with halflings.
Among those gnomes who lived in the caverns of the Prime, dwarves were often counted as friends, due in part to the two races' physical and cultural similarities. Additionally, dwarves and gnomes both counted goblins and giants as enemies and could often be found working together against them. Gnomes were generally suspicious of other races, however.
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