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Pneuma

Most ordinary folk of Tol do not lead the same lives that Adventurers do. They do not return from the dead. They cannot heal even nearly mortal wounds overnight. An heirloom magic sword may aid them by increasing the accuracy and strength of their blows, but they may never learn to make it burst into fire and scorch their foes. Sages have coined a term for the quality that allows adventurers to manifest these abilities: pneuma.   Pneuma, sometimes referred to as the Breath of Heroes, is what makes one well trained warrior a Fighter and the other just an armed guard. It allows adventurers to put on a burst of speed, sometimes allowing them to act faster than an ordinary person. It allows them to waken the sleeping virtues of a magical device, or to catch their breath for an hour and shrug off wounds that would have slain an ordinary person. As their prowess increases, adventurers learn to perform all sorts of feats by harnessing their pneuma.   In any case, a good night’s sleep restores one's pneuma.
Type
Metaphysical, Supernatural

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