Gaian
Also known as beastmen
Civilization and Culture
History
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Your gaian character has the following racial traits. Age. You reach maturity around the age of 15 and live to be around a century old. Alignment. Gaians tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most gaians are good, but those who side with evil can be terrible villains. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Shapeshifter. As an action you can transform into an animal that you are associated with, or back into your normal form. If you reach 0 hit points while in your shapeshifted form you immediately revert to your normal form. All of your equipment merges into your new form and becomes inert. While in the shapeshifted form you retain your personality and identity, but otherwise use the statistics and abilities of that form, losing access to all other abilities and powers. After an hour you automatically shift back to your normal form. Once you shift into your animal form you cannot do so again until you finish a short or long rest. Connection with the Land. You may cast the wild cunning spell as a ritual. Wisdom is your spellcasting ability for this spell. You must complete a short or long rest before you can use this ability again. Heritage. Select one gaian heritage, which represents which of the six types of gaian you are: Amphibian, Avian, Mammalian, Piscean, Reptilian, or Vermin.
Languages. You can speak, read, and write Common and one other language of your choice.
Gaian Heritage | Heritage Alternate Name | Shapeshifter Animal Form |
---|---|---|
Reptilian | Dragonborn | Lizard |
Avian | Kenku | Raven |
Vermin | Kobold | Rat |
Mammalian | Tabaxi | Cat |
Amphibian | Tortle | Turtle (use Crab stats but with a bite attack instead of claw attack) |
Piscean | Triton | Quipper |
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