Sisters of the Vale

Government

Dryads of The Wood of the Vale are organized in a quasi-monarchic society, for centuries led by Queen Eithne Flosthùl residing in Craag An. She administered the forest through messengers and operatives. Non-dryad races within the woods tend to live solitary or form small communities.

Culture

As forest nymphs, dryads are spiritually connected to the nature. They seem not to have objections against hunting but deeply care for trees and other plants. It is absolutely forbidden to bring fire into the forest or to cut a tree with axe. Instead of cutting wood to construct buildings, Dryad Magic allows the dryads to shape the living trees and shrubs whichever way they want. This way, they can have huts, or even large houses, either on the ground or in the treetops.  

Names

For the sisters of the vale, the trees are sacred and are regarded as living shrines steeped in their culture. Each tree carries with it a name bestowed upon it by the dryads. The dryads who live at that tree, be it in the roots, in the branches, in the nooks and crannies, share a name with that tree.   Dryads use elven names followed by the tree name.   Tree names: Angorn, Beechbone, Bregalad, Fimbrethil, Finglas, and Fladrif.  

History

Wars with humans

Most of the land of Siniadòr was covered by lush forest and verdant woods. Tana's Great Reunion destroyed an important part of those forests, but, with Time, tree grew again in some regions, and the land, where it isn't large expanse of grass, is generally covered by the dense and dark forest. The shadow of their foliage making for a dimly light place, in which many beasts and monstruosities hunt for food.   The wood of the vale is one of the wildest land in Tana's Empire. When the humans were conquering the elves, and burning the woods, some elves seek shelter further south, back then, both the wood of the vale and the Elven Forest were connected. The local Dryad, hearing the story of those elves called upon the power of the green enchantress, sovereign of dryads. And with her fantastic power, they were able to protect this forest, banning mankind from their land. To this day, those wood are still under their protection, and the whistling of arrows striking the air as any Human dare to approach make sure said humans know this place is still forbidden to their kind. This restriction does not apply to elves or other races, but the dryads, protecting those wood are hostile toward intruders, warning them, whispering elven words telling them to turn around.   The wood of the Vale and its neighbouring realms remained hostile towards each other, though attempts at making peace were made by at least few human monarchs. The negotiations were usually turned down by Queen Eithne Flosthùl who perceived most of the human side's conditions, such as giving up half of the forest, as unacceptable.  

Elven Rebels

In 1134 AD, a group of adventurers embarked on a journey to the wood of the vales, They encountered the Green Enchantress. Despite her reluctance to allow elven rebels into her forest, she agrees, not wanting to witness the unnecessary deaths of the elves. The adventurers learn of ruins within the woods, Craag An Ruins, and are informed that clearing the ruins will grant them access to the shelter.   Navigating the swampy part of the forest, the ruins prove to be a challenging labyrinth filled with traps, monsters, and puzzles. The adventurers persevere, facing slimes, fungi, and a dragonbone golem in a large room before discovering a broken portal frame. Having cleared the dungeon, they return to the dryad village of Craag Aan and meet Reyth alongside the Green Enchantress. Honoring their deal, Eithne grants them permission to use the ruins as they see fit, and Reyth taunts them before teleporting them back to the ruins.   The main force of the elven rebels joins the adventurers in the Wood of the Vale, establishing a camp in the ruins that they begin to clean and transform into a suitable home. The headquarter for the incoming Elven Rebellion.   Months later In 1135 AD, the adventurers came back from a journey to the plane of fire and fought the elven rebels. The battle, leading to the defeat of the rebels caused the portal present in the ruins to collapse creating a rift to the Elemental Plane of Fire. The battle's commotion attracted the attention of the Sister of the Vales, prompting Reyth to visit the adventurers.   Observing the devastation on the battlefield and the opened rift, Reyth, recognized the imminent danger. Stepping forward, he confronted the rift, unleashing his power to contain it and turning it into his true green Dragon form. He exerts every effort to prevent the tear through the planes from widening and consuming the entire forest.   Despite Reyth's valiant efforts, countless elementals continued to emerge not only underground but also throughout the forest and the surrounding region, sowing chaos and fire in the empire. The Kingdom of Vale and Kingdom -o Qwir, in particular, were heavily affected.   Eithne, arriving on the scene with her initial intent to capture the adventurers, witnessed the unfolding crisis. After negotiations and explanations, she decided to align herself with the adventurers in the impending conflict. Her primary concern was to prevent the forest, her home, from being consumed by flames, and she recognized the urgency of standing against the rebels.  

Facing the Empire

Tana's empire army swiftly mobilized, gathering soldiers from the Kingdom of Vale, the Duchy of Freed, and the Kingdom of Qwir. The united forces marched towards the Wood of the Vale, as magicians pinpointed the source of the problem in that location.   Empire spies had gathered comprehensive information about the rebels, leading the imperial forces to focus their efforts on rooting out and eliminating the insurgents in the forest. The siege on the forest commenced, with the imperial army encircling the area. Without Reyth's formidable power to counter them, facing the combined might of the army, with only the adventurers and the green enchantress, proved to be an arduous task.   The adventurers secured an audience with Lewis von Verurteilung and other military commanders. The interview sheds light on the rebels' perspective, alerting the army to the imminent danger they pose. The revelation and ensuing discussion shift the army approach that march to Megima.

Geography

Region
Wood of the Vale
Capital
Craag An
Aliases
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Society

Government
/
Leader
Eithne Flosthùl
Races
Dryad
Main pantheon
Elven Pantheon
Population
/
Timeline
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Other


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