Wounded Rogue
Approaching from the muddy street in the wrong part of town, the grimy windows or the smell of burnt socks permeating the tiny traproom that has hooded ne'er-do-wells coming again and again. This relative hole-in the wall hides a secret only the shadiest charlatans manage to seek out, and it's well worth the effort.
A DC 17 Wisdom (Perception) check reveals a filthy scrap of parchment pinned to the wall behind Karlga which states "Please let the chef know if you enjoy the soup!" and also features marking in Thieves' Cant stating that a respite for all ne'er-do-wells exists below. Should the party choose to give their compliments to the chef, they are directed down the small hallway to the kitchen. Upon receiving compliments for his cooking, Unek will open an almost-seamless hidden door behind a shelf of slowly rotting vegetables, which leads to a bar beneath this one. The kitchen's hidden door can also be discovered with a DC 25 Wisdom (Perception) or Intelligence (Investigation) check.
The people reclining on the chairs in this well appointed loung all have a certain hard edge to them, and it takes skilled eyes to see beyond the shadows of many hoods in the dim, lantern light. A skilled harp-plalayer obscures most low-level conversations, and those wishing to listen in must make a DC 20 Wisdom (Perception) check with disadvantage. Lip-reading is equally difficult, as most patrons obsucre their mouths with hands or mugs of ale to keep their conversations discreet.
In the corner next to the bar and surrounded by shelves of leather-bound ledgers is a beautiful mahogany desk. Behind the desk sits the Contractor, Mariosa McGee, a middle-aged, turquoise-skinned tiefling with graying, curly hair tied in a neat bun behind her head and framed by a pair of twisting, black kudu horns. Her flat, white eyes seemingly look at everything and nothing at once as she constantly writes in the open ledger ook in front of her. Two attendants, a surly orc named Grit, and Samata, a lothe-looking Tallfellow halfling with no tongue, flank Mariosa and see to her every need.
Description
The Front
Ground Floor
From the Outside, this tiny dive bar has grimy windows and a crooked door that looks as if it has been knocked off its hinges more than a few times. A scraggly human barmaid named Karlga welcomes would-be guests with a toothless smile and a quiet, beady-eye stare. The taproom is tiny and serves two types of ale; dark and darker. Two other customers in the bar sit slumped over their table, too inebriated to react to any newcomers. The smells of burnt hair and something that may once have resembled food waft through the ajar door to the left which, on further inspection, leads to a narrow hallway where a grumpy half-orc named Unek is sweating in the kitchen.Compliments to the chief
The only choices on the menu are soup or ale, each for the low, low price of two copper. Both taste overpriced. If the adventurers order the soup, it is delivered quickly by Unek and immediately revealed to be the source of the bar's horrific smell. If a party member is willing to try it, they need to succeed a DC 10 Constitution saving throw or be poisoned for the next hour.A DC 17 Wisdom (Perception) check reveals a filthy scrap of parchment pinned to the wall behind Karlga which states "Please let the chef know if you enjoy the soup!" and also features marking in Thieves' Cant stating that a respite for all ne'er-do-wells exists below. Should the party choose to give their compliments to the chef, they are directed down the small hallway to the kitchen. Upon receiving compliments for his cooking, Unek will open an almost-seamless hidden door behind a shelf of slowly rotting vegetables, which leads to a bar beneath this one. The kitchen's hidden door can also be discovered with a DC 25 Wisdom (Perception) or Intelligence (Investigation) check.
The actual Wounded rogue
There's a refined elegance to this room that is immediatly apparent upon entering. Polished wooden fllors and stylish leather chairs accompany this beautiful cocktail bar. Hushed conversationn permeates the room and is intertwined with the dulcet tones of a harp that makes it extremely difficult to eavesdrop.
The people reclining on the chairs in this well appointed loung all have a certain hard edge to them, and it takes skilled eyes to see beyond the shadows of many hoods in the dim, lantern light. A skilled harp-plalayer obscures most low-level conversations, and those wishing to listen in must make a DC 20 Wisdom (Perception) check with disadvantage. Lip-reading is equally difficult, as most patrons obsucre their mouths with hands or mugs of ale to keep their conversations discreet.
In the corner next to the bar and surrounded by shelves of leather-bound ledgers is a beautiful mahogany desk. Behind the desk sits the Contractor, Mariosa McGee, a middle-aged, turquoise-skinned tiefling with graying, curly hair tied in a neat bun behind her head and framed by a pair of twisting, black kudu horns. Her flat, white eyes seemingly look at everything and nothing at once as she constantly writes in the open ledger ook in front of her. Two attendants, a surly orc named Grit, and Samata, a lothe-looking Tallfellow halfling with no tongue, flank Mariosa and see to her every need.
The Guild Offices
Behind Mariosa's desk is a short tunnel that leads to a cushy office that can be hired out for private and sensitive conversations and is warded against eavesdrippers and scrying. A separate door leads to the Highmoon's guild office (an assassin's guild), through which all Guild business flows, This office is similarly warded and also alarmed against would-be attackers.Killers for Hire
Should the party wish to enquire about possible contracts available, they can approach and offer to buy Mariosa a drink from the bar, which costs 20gp.Appetizers
1 | A noblewoman wants to help her husband's mistress find a new home, possibly 6 ft. underground. Maybe with room for him as well. - 100 gp for one, 300 gp for both |
2 | A local farmer is convinced his neighbor has cursed his field and wants revenge. - 45 gp |
3 | The town cheesemonger wants his thieving brother-in-law turned into Swiss. - 90 gp |
4 | The proprietor of the Mighty Brew in Vurnwohrum wants to rough up his business rival at the Stone Drop in the same city, whom he know tried to steal his brewing recipe in the past. -50 gp |
5 | A mysterious benefactor is paying to have a vial of an unknown substance tipped into the drinking water barrels of the Eastern Guard Barracks. No questions asked, no traces left. - 250 gp |
6 | Two brothers have put a hit on one another in order to lay full claim to their father's inheritance. The current build is 85 gp, though you may be able to play them off each other to the tune of 200 gp. |
7 | A large group of young pickpockets have pooled their resources to ensure the street thief they work for finds himself penniless or worse. - 22 gp |
8 | An anonymous donor will pay a divine sum to the soul brave enough to hide three sacks of bones in a nearby temple of Alexstrasza, goddess of life. - 186 gp |
9 | One of the region's most prominent philanthropist has been bilking his own charity for years. Do some good by bringing the truth to light, or dispense your own brand of justice. - 214 gp |
10 | In the town square is a statue of a woman named Philomena Morgen. People think she's great, but she was actually the worst. Her granddaughter wishes for it to be defaced or destroyed. Bonus points for style. - 45 gp, triple if the job causes a major fuss, She would have hated that. |
Mains
1 | The serts of an iron-handed liege lord have unionized and pooled their resources, wanting to claim what's owed to them in both blood and lands. Death to the bourgeoisie! - 1,245gp |
2 | One of our special clients will pay you 100 gp for every innocent life you take from the time you agree to this contract until the following sunrise. |
3 | A noble is looking for assistance in "removing" a Village of druids, pixies satyr that have taken up residence in his forest. - 850 gp |
4 | An acolyte wants an entire temple's worth of clerics and paladins put down for what she believes are heretical practices occurring among her order's leadership. - 1,000 gp in rare artifacts and artwork. |
5 | A soldier who spent 15 years in prison for desertion is ready to exercise revenge on the corrupt general who forced him out. - 785 gp and access to rare and powerful military weaponary |
6 | There's a hermit in a cave nearby. Some think he's a druid. We think he's a dragon. Whatever he is, the merchants want him gone. - 645 gp,plus whatever's in the cave |
Pricing
Food
Drinks
Type
Pub / Tavern / Restaurant
Comments