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Fortress of Memories

Haj064
Situated in a valley surrounded by trees of near impossible size; rests the Fortress of Memories, domain of the Raven Queen.

Purpose / Function

The Raven Queen's citadel is to the Raven Queen as a ravens trinket hoard is to a raven. Here is where the queen gathers all memories and treasures that catch her fancy, locking them up for all eternity. Anyone is allowed to enter the fortress and seek council with her majesty as long as they're willing to pay the castles entry toll: one of your most valuable memories.

Special Properties

As you walk thru the halls of the fortress, they twist and change. Doors appear and disappear whenever you take your eyes off them, but those who are familiar with the building still know exactly where to go, which doors to open, which doors to not.   The building is always like this. Strange and shifting, always messing with memories.   Sometimes you get a glimpse thru a window or door as someone walks thru. You can see these rooms lead to many places and house many things. You know these are memories that The Raven Queen has collected and now displays as a gallery of her treasures. Emissaries aren't allowed inside these galleries.

Alterations

A Golden Tree of Knowledge has been planted in the outside courtyard of the fortress, who's light shines upon the Raven Queen's city of Knell further down the valley. It was planted there as a gift to her citizens, to grant them emotion and color for the few times a day the tree is able.

Architecture

While the outside looks like a solid stationary fortress, the inside is anything but. Every time one moves their eyes, they will come to rest on a new door, hallway, or set of stairs. Each time the architecture will be different, drawing from different countries and eras. If one were to keep their eyes steady long enough then maybe, just maybe, will they be able to continue on the end of their path. The path usually ends with a treasure or relic that the queen has hidden here, and a the visitor will be bombarded with a slew of emotions and memories associated with whatever is being stored in said chamber. Leaving the fortress from deep inside is nigh impossible without the help of a raven, but still doable if one knows how to channel their emotion into goal. Then, the fortress will usually align itself to grant suitable pathway.
Type
Acropolis / Citadel
Parent Location
Connected Rooms
Owning Organization
Characters in Location

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