Orin Nightshade

Children

Orin Nightshade

6 Level (0/23000 XP for level-up) Sailor Background Aarakocra Race / Species / Heritage Lawful Neutral Alignment
Ranger
Level 6
Hit Dice: 6/6
1d10+1 Class 1

STR
9
-1
DEX
17
+3
CON
12
+1
INT
15
+2
WIS
16
+3
CHA
12
+1
47
Hit Points
+7
Initiative (DEX)
17
Armor Class (AC)
+3
Prof. Bonus
35
Speed (walk/run/fly)
+6 Expertise Bonus
+3 Proficiency Bonus
+2 Strength
+6 Dexterity
+1 Constitution
+2 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+3 Acrobatics DEX
+6 Animal Handling WIS
+2 Arcana INT
+2 Athletics STR
+1 Deception CHA
+2 History INT
+3 Insight WIS
+1 Intimidation CHA
+2 Investigation INT
skills
+3 Medicine WIS
+2 Nature INT
+6 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+2 Religion INT
+3 Sleight of Hand DEX
+6 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortsword -1 STR 1d6-1 Piercing
 5ft
Longbow +8 DEX 1d8+3 Piercing
 150ft/600ft
Attacks
Birdfolk Features
  • When not wearing heavy or medium armor, you can fly at a speed of 50ft

  • Your unarmed strikes deal 1d4 slashing damage, and you are proficient with them

Sailor Feature
  • You can arrange free passage on a ship for your party

Ranger Features
  • Tracking: Gain advantage on survival and Int. checks concerning your chosen creature type and you know a language spoken by those creatures

  • Expertise: Learn two extra languages and gain expertise in a skill

  • Double Proficiency with chosen skill (Perception)

  • Fighting Style - Archery: Gain +2 attack with ranged weapons

  • Detect Creatures: You can sacrifice a spell slot as an action to determine if certain creature types are within 1 mile (6miles if in favored terrain)

  • Wounded Prey : You deal 1d8 extra damage against injured creatures, 1/turn

  • Eldritch Adept: Gain a Warlock invocation spell

  • Mage Armor Expert: You don't use a spell slot when casting mage armor on yourself

  • You can make two attacks on your turn

  • Additional chosen enemy

  • You can swim and climb at your normal pace and your speed improves by 5ft

Features & Traits
Leather Armor

Shortsword (2)

Longbow

Dungeoneer's Pack

Arrows (20)

Belaying Pin (club)

50ft of Silk Rope

Lucky Charm

Set of Common Clothes

Belt Pouch

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Proficiencies

Armor: Light Armor, Medium Armor, Shields

Weapons: Simple Weapons, Martial Weapons

Tools: Navigator's Tools, Vehicles (water)

Languages

Common

Aarakocra

Auran

Languages & Proficiencies
Deadly Feathers

While initially cold to new people, Orin will eventually come around and open up to those who make the effort. He still reserves himself, keeping people at a distance as to not get too close so when it comes time to leave, he is ready. If there is an injustice that he believes is being comitted, he acts before thinking, stepping in to help those in need.


Personality Traits
Cure

Orin hopes to find a cure to his blackouts, almost no matter the cost. Growing up on streets, he saw the villainy of man through greed. This has made him unempathetic to those in power and driven for a cure. Once cured he wishes to murder a certain Merchant Prince who wronged him as a child, having him beaten, starved, and locked up for fun.


Ideals
Nature's Blessings

Orin has always been drawn to the beauty of nature. As a child, he grew up in the streets of Port Nyanzaru, a massive tade city found in the exotic isle of Chult. The jungle on that island had so much mystery surrounding its history and the undead that hordes that fill it. As he grew up he became a dino trainer for the various tasks they were needed for in town. Eventually he became a sailor and sailed off the island in search for better prospects and more of natures miracles.


Bonds
Haunted

Orin has a history of blackouts for reasons he cannot explain. He has seen archmages, clerics, scholars, doctors, etc... but no one has found the cause nor cure to Orin's blackouts. He will wake up in horrifying scenarios with no memory of the events that led him there. He has made enemies and burned birdges because of these fugue states. The sad truth is the Supreme Being Lord Ao uses Orin as a vessel to experience life. He created the universe, so he longs to experience the things it has to offer.


Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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