Ahghairon's Tower

Purpose / Function

Ahghairon's Tower was located in a courtyard at the intersection of the Street of Silks and Waterdeep Way in the Castle Ward of Waterdeep.

Alterations

Ahghairon's dragonward was a powerful mythical cast by the famous mage Ahghairon himself. Centered under Ahghairon's Tower, the mythal projected a dome with a diameter which covered the entirety of Waterdeep .   If activated, any creature with draconic blood that tried to enter the city was overcome with an overwhelming urge to leave the area, never to return. However, any draconic creature that touched the Dragonstaff of Ahghairon was able to bypass the dragonward for as long as the staff's wielder allowed or until the creature was struck by the staff.   Other effects:
  • Draconic creatures cannot maintain concentration.
  • Attacks on draconic creatures have advantage.
  • Any disguises which a draconic creature holds up has an easily recognisable give-away to their heritage.
  • Any draconic creature takes 1d6 psychic damage at the start of each hour as a loud gong sounds which only they can hear.


Defenses

A series of six barriers were put in place to prevent entry into the tower. To successfully gain entry to the tower, all wards required keys. Opening each barrier gave a limited amount of time to open the next, as each would reactivate after a short time.

History

According to song, Ahghairon slew five demons and closed a demonic portal during the Goreclipse. The tower was then constructed on the site of the portal. Upon his death in the Year of the Dusty Throne, 1256 DR, the tower became his tomb. His nine apprentices warded the entire tower to prevent intruders from disturbing the first Open Lord's final resting place.   Only fifteen years later, in the Year of the Shattered Wall, 1271 DR, Melkar of Mirabar attempted to breach the tower's defenses. Thereafter, his skeleton hung outside of the tower as a warning to others who would try to breach the tower.

Type
Tower
Parent Location