BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Aether Gayle

An old weathered Kelch from the distant shores of Calimshan, the Aether Gayle has made it's most recent voyages in the service of fungal harvesters along the lower rim of Deep Maw.   Mast and mizzen removed, her sails have been repurposed to form one main balloon compartment for lighter than air gasses.

Power Generation

ACTIONS: On its turn the ship can take 2 actions if it has 10 or more crew or 1 action if it has fewer than five crew, choosing from the options below. It cannot take any actions if it has no remaining crew.
  • Fire Ballista: The battle balloon can fire its harpoon guns.
  • Move: The ship can use its helm to move using its propeller.
  • Harpoon Haul: The ship can pull each target grappled by it up to 30 feet toward the hull.

Propulsion

HELM: Armor Class 18; Hit Points 50
  • Move up to the speed of the ship's propeller, with one 90-degree turn. If the helm is destroyed, the ship can't turn.
  BALLOON: Armor Class 12; Hit Points 75
  • If its balloon is destroyed, the ship cannot maintain altitude.
  PROPELLER: Armor Class 12; Hit Points 100; -5 ft. speed per 25 damage taken
  • Speed (air) 80 ft.; 50 ft. while flying into the wind; 100 ft. while flying with the wind

Weapons & Armament

HARPOON GUN (2): Armor Class 15; Hit Points 50
  • Ranged Weapon Attack: +5 to hit, range 120/480 ft., one target. Hit: 11 (2d10) piercing damage, and the target is grappled (escape DC 16).

Armor and defense

HULL: Armor Class 15; Hit Points 200 (damage threshold 15)
Price
3,000gp
Rarity
Rare
Width
25ft
Length
80ft
Height
4-1 decks
Speed
5mph
Complement / Crew
10 crew, 5 officers
Cargo & Passenger Capacity
1 ton

Remove these ads. Join the Worldbuilders Guild

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!