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Cyclone Row

The Danger at the Heart of the Wild Continent

Cyclone Row is a region of the continent Udai known primarily for commonly producing tornadoes, twisters, and cyclones. An unsafe region in an already dangerous place, it is best known to outsiders as something all guides will say to steer clear of, a clear line to not cross on the continent when traveling.  

The Most Treacherous Land

Udai itself is a land that most born in it will say produces warriors and monsters more than it produces a calm, level-headed individual. Rife with constantly warring armies, dangerous beasts like dinosaurs and dragons, and, of course, natural disasters. Yet at its center lies a land far worse. The strip of land stretching from the northern to southern coasts of its most vulnerable region, known as Cyclone Row.   East of it lie most of the permanent settlements of Udai. Places like Ruzrugh, the Korvian City, and the larger Orcish villages like Urd Grabad. To the west is more dangerous lands. Volcanoes, the dead forest, the poisonous swamps, and the floating islands. It acts, in many ways, as a natural dividing line between the safer regions of Udai and its more dangerous lands.  

Causes

Cyclone Row is completely naturally occuring, despite some theories posited by scholars that a mage with Weather Magic was able to manipulate the environment.   The warm, moist air that comes from the deserts at the southern edge of the continent combine with colder dry air from the northern peninsula and its surrounding seas to create unstable weather patterns and, often, unpredictable temperatures.  

Effects

Tornadoes are incredibly common in this region, with some areas of Cyclone Row experiencing 12 a year on average, and in particularly active years, even more. The destructive power of these constant disasters leads to immense costs for construction, and also repeated ceasefires in wars to prevent unnecessary deaths. On occasion, the armies, often Orcs and Korvians instead used the tornadoes to their advantage to take out more of the enemy soldiers. But it is more often that they note the danger they themselves are in as well in the radius of a storm.

Residents of Cyclone Row

Cyclone Row extends through a considerable amount of Udai, and thus many people live in its range.   The most vulnerable residents are the Avians, an oppressed group with nowhere else to go. They are constantly caught in the crossfire of the region's disasters.   The outer edges of Korvian society are also in Cyclone Row, particularly the settlement of KNW. Often this leaves the poorest citizens in the most danger.   Many Orcs settle in places around Cyclone Row, though their settlements there are rarely permanent, due to constant wars, disasters, and generational migrations.   Finally, there are some few Beastman settlements around Cyclone Row. Minotaurs, Felids, Crocutions, and Mammen. When they have tried moving into this region of Udai, the disasters of Cyclone Row quickly push them out in ways that are often called divine retribution by both Korvians and Orcs alike.

Cultural Impact

Due to the natural formation of Cyclone Row, borders formed around it. Civilizations developed largely east of it, as superstitions feared crossing it. The areas to the west, where the more adventerous migrated, ended up with more tumultuous groups inhabiting the area.   Tourists and adventurers traveling Udai often remain east of the line as well, so much of the world is unaware of what goes on to the west of it. In many maps of Udai, little to no settlements are mapped out, leaving them incomplete due to the dangers for mapmakers traveling west of Cyclone Row.


Cover image: Skull by joaoluis98

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