The Black Land
Ophiel's Deadlands
The Black Land is the vast, barren valley that extends to the east of the Bulwark Mountainrange. It is commonly believed to be the home of great evil and the location where Ophiel, the Dark One, has the most influence on the material plane.
Geography
A relatively flat valley surrounded by tall mountains, spanning over 600 km east to west and north to south. The valley is sometimes interrupted by clusters of trees and plants, which all grow in tight formations due to the harsh weather conditions.
The Black Land lies east of the Bulwark Mountain Range to the east of The Borderland Kingdoms, and is surrounded on all other sides by the lands of The Zaryn Dynasty.
Getting in and out of the Black Land is a difficult challenge, as the mountains that encircle it are tall and treacherous. Crossing the mountains becomes even more difficult due to the unnaturally hazardous weather conditions, as well as the blood-thirsty creatures that make those mountains their home. A few natural passages exist, however.
There are 4 known passages to the western part of the continent. The passages are guarded by Yllara's Borderland Kingdoms, who consider it their sacred mission to stand between the Black Land and the rest of the Yllaran nations.
There are other passages from the south, north and east, but their locations are not known by the people west of the Bulwark Mountains. The Zaryn Dynasty keeps them under heavy watch.
Ecosystem
It is near impossible for life to survive in the Black Land, at least not in the ways considered natural in any other places in the material plane. A twisted sort of fauna and flora does exist, but it all looks very different from that found outside this harsh, devastated valley.
Localized Phenomena
The land is often ravaged by extremely hostile weather patterns throughout the year. At any given day, in any given location inside the Black Land, a traveller might find themselves assaulted by savage thunderstorms characterized by acidic rain or hail the size of golf balls, or winds so violent they could lift large trees in the air. The weather can change from storm to wind day after day, though the switch is always accompanied by a short period of relative quiet. During those quiet moments, there is no rain or intense wind, which can allow for travel.
Climate
The valley is always overcast, as the sun never penetrates the thick, greenish-black clouds overhead. It is cold, but not freezing cold, unless one gets caught without shelter in one of the thunderstorms or the violent winds. Conditions are unpredictable, as the weather pattern might change at a moment's notice.
Fauna & Flora
Flora
Flora in the black land is characterized by its dead, withered look. Plants and trees all look like dead nature, even though it's still very much alive and well. Due to the harsh weather conditions, the flora that survives has developed to grow deep, strong roots, cling close to the ground, and develop in thick clusters. Some common sights in the black land:Fauna
Settlements
Despite the harsh conditions, there are three settlements where civilization might thrive in the Black Land:- Uktal Harad (overland shelter)
- Uktal Gorvoth (forest shelter)
- Uktal Moggroth (underground shelter)
Natural Resources
Alternative Name(s)
The Deadlands
Type
Valley
Location under
Owning Organization
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