Grote
In the intricate weave of Charted Space, the world of Grote may seem insignificant on the grand scale, yet it holds a vital position within its local sphere. As the last major port within the Imperium before vessels traverse into the uncharted expanse of District 268, Grote stands as a sentinel on the edge of known space. Traffic destined for the Imperial holdings in the Five Sisters subsector, navigating via the Bowman Arm of the Spinward Main, often stages through Grote, bypassing the less hospitable Metal Worlds of the Sword Worlds Confederation.
Grote itself is an airless rockball, home to a population of ten thousand souls. These inhabitants are bound to the excellent starport, their lives and livelihoods interwoven with the ebb and flow of interstellar trade. The starport, a beacon of commerce, was extensively upgraded in anticipation of expanded trade routes, though the expected boom has yet to materialize. Nonetheless, the port remains profitable, its facilities well-maintained, serving as a crucial waypoint.
Vessels from beyond the Imperium frequently dock at Grote, seeking the relative simplicity of trading at its borders. Here, the bureaucratic labyrinth is less daunting, the paperwork lighter compared to the rigorous clearances required deeper within Imperial space. The brokerages of Grote offer goods that are rare or expensive elsewhere, fostering a unique market dynamic at this frontier outpost.
Grote represents an 'artificial territory' of the Imperium, its existence tethered solely to the presence of the starport. Without it, the world would support neither economy nor population. The port is a magnet, drawing people to its lifeline of interstellar commerce. Its operators, keenly aware of their precarious dependence on trade, strive to promote and sustain it, leading to the formation of a small trans-border shipping consortium composed of minor starship operators.
Strategically, Grote may not hold immense significance, yet its role as a major trade port necessitates naval protection. Nestled within the Glisten subsector, it is more conveniently patrolled by the fleet of the Lunion subsector, a practicality that spares Glisten personnel the arduous duty. Consequently, a guardship from the 43rd Fleet, often a destroyer from Strouden, maintains a vigil in orbit. This assignment, though vital, is met with begrudging acceptance, a duty marked by the crew's grumbling.
Naval task forces from Lunion subsector occasionally conduct exercises in the outer reaches of the Grote system, their maneuvers a visible reminder to those across the border of Imperial might. These exercises often include liberty periods at Grote, cementing its reputation as the 'first and last friendly port' for Imperial crews. Such displays, witnessed by the Sword Worlders and minor regional powers, underscore the enduring presence and potency of the Imperial Navy.
Thus, Grote endures, a linchpin of trade and a bulwark of Imperial presence on the fringe of civilization. It stands as a testament to the interconnectedness of commerce and security, a microcosm of the broader dynamics at play within the Imperium. In its ports and brokerages, in the disciplined orbit of its naval guardians, the essence of Imperial resolve and resilience is manifest, a beacon of order in the vast tapestry of the cosmos.
Grote itself is an airless rockball, home to a population of ten thousand souls. These inhabitants are bound to the excellent starport, their lives and livelihoods interwoven with the ebb and flow of interstellar trade. The starport, a beacon of commerce, was extensively upgraded in anticipation of expanded trade routes, though the expected boom has yet to materialize. Nonetheless, the port remains profitable, its facilities well-maintained, serving as a crucial waypoint.
Vessels from beyond the Imperium frequently dock at Grote, seeking the relative simplicity of trading at its borders. Here, the bureaucratic labyrinth is less daunting, the paperwork lighter compared to the rigorous clearances required deeper within Imperial space. The brokerages of Grote offer goods that are rare or expensive elsewhere, fostering a unique market dynamic at this frontier outpost.
Grote represents an 'artificial territory' of the Imperium, its existence tethered solely to the presence of the starport. Without it, the world would support neither economy nor population. The port is a magnet, drawing people to its lifeline of interstellar commerce. Its operators, keenly aware of their precarious dependence on trade, strive to promote and sustain it, leading to the formation of a small trans-border shipping consortium composed of minor starship operators.
Strategically, Grote may not hold immense significance, yet its role as a major trade port necessitates naval protection. Nestled within the Glisten subsector, it is more conveniently patrolled by the fleet of the Lunion subsector, a practicality that spares Glisten personnel the arduous duty. Consequently, a guardship from the 43rd Fleet, often a destroyer from Strouden, maintains a vigil in orbit. This assignment, though vital, is met with begrudging acceptance, a duty marked by the crew's grumbling.
Naval task forces from Lunion subsector occasionally conduct exercises in the outer reaches of the Grote system, their maneuvers a visible reminder to those across the border of Imperial might. These exercises often include liberty periods at Grote, cementing its reputation as the 'first and last friendly port' for Imperial crews. Such displays, witnessed by the Sword Worlders and minor regional powers, underscore the enduring presence and potency of the Imperial Navy.
Thus, Grote endures, a linchpin of trade and a bulwark of Imperial presence on the fringe of civilization. It stands as a testament to the interconnectedness of commerce and security, a microcosm of the broader dynamics at play within the Imperium. In its ports and brokerages, in the disciplined orbit of its naval guardians, the essence of Imperial resolve and resilience is manifest, a beacon of order in the vast tapestry of the cosmos.
Monostellar System
Star Name | Hierarchy | Category | Mass (Sol) | Temp (K) | Luminosity (Sol) |
---|---|---|---|---|---|
Regis | Primary | Main Sequence | 1.18 | 6050 - 6180 | 1.78479 |
Unit | Diameter | Min Distance | Hab Zone | Jump Shadow | M-Drive Limit |
AU | 0.0057 | 0.1108 | 1.24 - 2.17 | 0.57 | 5.7 |
Orbit # | * | 0 | 4 | 3 | 6 |
Spinward Marches 1731
A400404-B
Staport - A (Excellent)
- Refined fuel available.
- Annual maintenance overhaul available.
- Shipyard capable of constructing starships and non-starships present.
- 6,400 km.
- Low Gravity (0.32g - 0.46g)
- No atmosphere.
- Requires vacc suit
- No water
- 10,000
- No Government Structure.
- In many cases, tribal, clan or family bonds predominate.
- Moderate Law
- Light assault weapons prohibited.
- Average Stellar (large starships)
- Ni
- Va
Gas Giants - 4
Prohibited:
- Light assault weapons prohibited.
Location under
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