Eltabbar
Eltabbar is the capital of Thay, located on the edge of Lake Thaylambar within the tharch that shares its name. The second-largest city of Thay, it is a haven for Red Wizards.
The city is the nexus of Thayan slave trade. Thousands of slaves are shipped into the city before being auctioned off to other areas of the empire.
Description
From a rushing waterfall, the River Eltar flows through the city, by means of a unique, winding system of broad canals that lend to Eltabbar's fame throughout the realm. They feature grand decorations such as floating flower beds and elegantly-designed stone walkways.
Within its walls, the wide streets of Eltabbar are lined with attractive baroque buildings, and grand wizard towers constructed from exotic and eye-catching building materials. Its numerous public gardens and parks are immaculately maintained by the city's slaves, featuring flora from a many far-off lands, some completely unique to the Thayan capital. Colorful birds nest within the city's trees and flocked about, further lending to the serene beauty.
Layout
The city was planned and constructed with exact specifications, which were arcane in nature. Its roads, canals and structures form a massive glyph, imbued with protective magic. This design was an innovation of Jorgmacdon, the first zulkir of conjuration.
Law and Order
One unique law in Eltabbar is the prohibition of any maps that detail the layout of the city. This manifestation of the Red Wizards' secrecy and paranoia regarding its inherent magic has persisted for many years, originally enacted "for security reasons". Black-market maps, which are often riddled with errors, carry a heavy price tag and an even heavier fine if discovered. While slaves are common in the city, physical punishment against slaves is strictly regulated and only permitted in very specific circumstances.
Region
Eltabbar, Thay, Eastern Faerun
Size
Metropolis
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