BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Combat Runs

Combat Runs, also known as Daillies Runs, are a way for players to train their tactics, test out character ideas, and potentially earn Quest Points. Combat Runs can be accessed by messaging the DM. There are varying levels of difficulty/modes for the Combat Runs of Fate Grand Order: Tynarian Tales.   Standard Enemies:
  • Arbalist
  • Ashigaru
  • Bowmen
  • Footmen
Difficult Enemies:
  • Armored Knight
  • Cleric of Light
  • Elite Guard
  • Fighter
  • Mage
  • Paladin
  • Samurai
Main boss enemies primarily involve Servants, many of whom's Saints Graphs have been recorded and stored in Gaia-Stella's grand database. Some of these are not traditional servants, as a good handful of them come from worlds completely different to what many magi study about.      When you begin a Combat Run, you choose a difficulty. The higher the difficulty, the more Quest Points are made available. Combat runs will usually last between 3-5 rounds, with resources being replenished at the end of each round's success. Players are granted a single retry, should they fail a round.  Normal Difficulty-10 Quest Points:  
  • 3 Footmen
  • 1 Fighter and 2 Arbalists
  • 1 Samurai and 2 Ashigaru
  • 1 Enemy Servant
      Higher Difficulty-20 Quest Points:
  • 1 Fighter and 2 Arbalists
  • 1 Samurai and 2 Bowmen
  • 1 Paladin, 1 Cleric, and 1 Armored Knight.
  • Enemy Servant
  • Special Boss or Enemy Servant
Servant Mode-20 Quest Points:
  • 3-5 rounds of nothing but servant enemies
Onslaught Mode-30 Quest Points (This mode is 3-5 rounds of non-stop diffcult and/or boss enemies. Resources and HP are only restored up to 1/2 their max.)

Comments

Please Login in order to comment!