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Evergreen

The city of Evergreen is Landmark Colonial’s beachhead on Hercynia, a flagship colony meant to demonstrate the company’s aptitude for the colonization of hostile or less-than-ideal worlds; it is as much an advertisement as it is a genuine venture, and its continued success is a priority for Landmark. The colony has been successfully managed by its SIDEWALK-J2 administrative NHP, Patience.   Evergreen is currently home to about 5000 residents but designed to eventually hold about 200,000. The outer ring of Evergreen is made of 3-4 story tall building designed to eventually hold a majoratiy of the population. Most of the current life is lived in the inner ring that surround the Governeo's Farm. The Governor's Farm is the administrative heart of Evergreen. It contains the council hall, municipal data storage center, militial armory, omninode tower, cold storage and print shop. In the northeast quadrant of Evergreen is teh depot district a busy industrial area where stored and harvested goods are housed before use. The Bottom of the Well is the local gathering place and is a well trafficked tavern and the place where the Pilots are staying while in Evergreen.

Demographics

There are three working classes in Evergreen. People are assigned a role by Patience based on a combination of their SSC calculated "genetic predispositions", agglomerated aptitude tests, and personal preferences.  The three Tracks are:
  1. Production: Includes farming, crafting, resource extraction, harvesting, manufacturing, fabrication, and other responsibilities with a focus on physical good production and maintenance. These colonists tend to be the ones growing, harvesting, and preparing foodstuffs, biofuel, raw materials, consumable goods, and so on. Farmers, brewers, clothiers, carpenters, loggers, miners, ranchers, and general workers are all counted in this category. This is the track for all-rounders and skilled general laborers, meant to ensure that the colony has a wide base of talent and human resources from which it can draw. 
  2. Engineer: Colonists adopt industrial and scientific roles and others that require deeper or more specialized training. An engineer-track colonist might be an electrical or mechanical engineer, a subaltern technician, a printmaster, a meteorologist, an omninet specialist, a nuclear engineer, a drone pilot, a doctor, or a medical technician. These people are specialists, meant to ensure the colony's systems are as efficient and reliable as possible. 
  3. Facilitator: This is a fluid category with a focus on interpersonal aptitude. The colonists assigned to these roles are teachers, foremen, operations managers, city planners, coders, bureaucrats, assistants, and therapists - people wo work to ensure the smooth functioning of the colony and the health of its people, now and in the future. 

Defences

There are walls made from local fauna and salvaged ship parts. There are three communication towers that help bolster the omninet and subomni communications. There is also a small conscripted defense force comprised of equal parts members of the Three Tracks lead by Brava Hadura.
Founding Date
50 years prior
Type
City
Population
5000
Location under
Owner/Ruler
Owning Organization

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