Bronzeforge Halls

Bargaining

Brumir is a skilled merchant who drives an extremely hard bargain. If he is selling, which is his preference, he starts out asking for well above an item’s true value. Stubborn himself, Brumir respects persistence in his customers. If faced with a tough bargainer, he may lower his prices to about the item’s market value, but fights back against further discounts: “Thinkin’ me softer than sandstone, lass? By me ma’s beard, what ye suggest is daylight robbery!” One thing that can land a favorable deal in Brumir’s shop is large gemstones. Brumir has such an extreme love for valuable gems, the larger the better, that it borders on the obsessive. Brumir’s avarice may cause him to pay up to twice the market value for gemstones worth more than $1,000.

Biases

Brumir respects elven craftsmanship, but he holds no love for the elves themselves, as he regards them as arrogant and annoying know-it-alls. Elves are likely to find Brumir’s prices even steeper than usual. Conversely, Brumir usually offers discounts to any dwarf who shares his ideals and humor. Dwarf or not, Brumir also respects anyone who has a proper beard – even elves, although he’s “never met an elf with a beard, and that’s how I be knowin’ them pointy-eared bastards ain’t to be trusted!”

Valuables

Item Name Type Rarity Value
1 Ammunition +1 (1 clip) weapon uncommon $30
2 Trident of Fish Command weapon (trident) uncommon $400
3 Berserker Axe weapon (any axe) rare $400
4 Bracers of Archery wonderous uncommon $500
5 Elemental Gem (Yellow Diamond) wonderous uncommon $500
6 Helm of Comprehending Languages wonderous uncommon $500
7 Adamantine Ring Mail armor (ring mail) uncommon $1,060
8 Arrow-Catching Shield armor (shield) rare $3,000
9 Belt of Dwarvenkind wonderous item rare $4,000
10 Demon Armor armor (plate) very rare $4,000
11 Flame Tongue Rapier weapon (rapier) rare $5,000
12 Plate Armor of Etherealness armor (plate) legendary $5,000
13 Spellguard Shield armor (shield) very rare $8,000
14 Hide, +2 armor (hide) very rare  $10,000
15 Studded Leather, +2 armor (studded leather) very rare $10,000
16 Belt of Frost Giant Strength wonderous item very rare $10,000
17 Horn of Valhalla (Brass) wonderous item rare $15,000
18 Hammer of Thunderbolts weapon (maul) legendary $20,000
19 Dwarven Thrower weapon (warhammer) very rare $25,000
20 Defender Longsword weapon (longsword) legendary $30,000

Defenses

Zone of Truth

Tribur Bronzeforge acts as gatekeeper to the Bronzeforge Halls. He casts a zone of truth and asks all characters who wish to enter if they intend to harm anyone or steal any items while inside the shop. Anyone who can’t answer a clear no to that question is refused entry.

Antimagic Field

The bronze mural in the Bronzeforge Halls is not just for display. The mural creates an antimagic field spell that suppresses the effects of any magic items and renders it impossible to cast any spells while inside the shop. The effect can only be ended by destroying the mural (AC 16; 30 hit points; damage threshold 15; resistance to all nonmagical damage, and immunity to piercing, poison, and psychic damage).

Elite Guardians

As a more tangible protective measure, a squad of Bronzeforge elite guards stands ready to protect the Bronzeforge Clan’s inventory. Two guards stand watch outside the Bronzeforge Halls; remaining close to Brumir and the valuable inventory.

Adamantine Vault

Most of the shop’s magic items and precious metals are locked inside an adamantine vault when the shop is closed at night. The vault is hidden behind one of the bronze murals and can be found with a successful DC 25 Intelligence (Investigation) check. Once the mural, which is set on hinges, is pushed aside, a 5-foot-square adamantine door is visible. The door is locked and can be opened with a key that Brumir keeps on a chain around his neck. The lock can be picked with a DC 30. The vault door can be broken with a strength check DC 35.

History

Brumir is a short and plump middle-aged dwarf who displays an impressive gray-brown beard and has a passion for dwarven ale and gemstones – a dwarf’s dwarf, in other words.   Brumir was in no way fated to run the most profitable unit in the Bronzeforge Clan’s business empire. As a youth, he showed no talent as an craftsman at the family’s anvils, nor prominence on the battlefield, or interest in religious teachings. Short on options, Brumir’s father decided that his youngestson was to be trained as a merchant.    As luck had it, Brumir was a natural-born salesman. Bartering and haggling came easy to the young dwarf, and the pursuit of wealth – especially deliciously large gemstones, which Brumir has a particular weakness for – drove Brumir more than anything ever had. For nearly a century, Brumir has worked hard to make the Bronzeforge Halls into a well-known, well-protected, and successful emporium of high-quality armor, weapons, and jewelry.   He has continued with this work since he has come into the Mundane World. He doesn't know anything else and he might as well be rich while he is in this strange place.
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Author's Notes

Header, Brumir image and Bronzeforge Halls summary card all from Wanderer's Guide to Merchants and Magic. Armor picture taken from the Basic Rules set for DnD. The content of this page was adapted from Wanderer's Guide to Merchants and Magic.


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