Donald Fulton Dean

Mitah Bettercliff

Donald Fulton Dean

12 Level (0/120000 XP for level-up) Feylost Background Fairy Race / Species / Heritage Neutral Good Alignment
Cleric
Level 12
Hit Dice: 12/12
1d8+1 Class 1

STR
10
+0
DEX
14
+2
CON
13
+1
INT
10
+0
WIS
25
+7
CHA
22
+6
75
Hit Points
+2
Initiative (DEX)
17
Armor Class (AC)
+4
Prof. Bonus
walk 30/ fly 30
Speed (walk/run/fly)
2 / 2
Harness Divine Power
2 / 2
Channel Divinity
1 / 1
Divine Intervention
8 / 8
Chef: Special Food
4 / 4
Chef: Cook Treats
Spellcasting ...
+11 Attack mod
WIS Ability
+7 Abi Mod
19 Save DC
+8 Expertise Bonus
+4 Proficiency Bonus
+0 Strength
+2 Dexterity
+1 Constitution
+0 Intelligence
+11 Wisdom
+10 Charisma
saving throws
+2 Acrobatics DEX
+7 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
+10 Deception CHA
+0 History INT
+7 Insight WIS
+6 Intimidation CHA
+0 Investigation INT
skills
+11 Medicine WIS
+4 Nature INT
+7 Perception WIS
+6 Performance CHA
+10 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+11 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Sickle, +2 +0 STR 1d4 Slashing
 Light
Sickle, +2 +0 STR 1d4 Slashing
 Light
Attacks

Spell Book

Sickle +2, Sickle +2, Circlet of Human Perfection, Backpack, Clothes Traveler's, Amulet, Alms Box, Blanket, Tinderbox, Flute, Candle, Block of Incense, Censer, Vestments

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 5635, Platinum: Money
Gnomish, Common, Elvish

Languages & Proficiencies

Neutral Good


Neutral characters do not feel compelled to follow every rule and societal belief, nor do they feel the need to ignore or rebel against societal order. A Neutral character follows the rules that align with their own goals, that are convenient to them, or they think are necessary. Neutral characters will usually follow the rules because they generally lead to a better outcome for them. However, they can break the rules if they believe the benefits to them outweigh the risks.

Good characters care about others and act in ways that help and benefit them. They protect the innocent, defend the weak, and go out of their way to help other people.

Neutral Good characters do their best to help others, but they do it because they want to, not because they have been told to by a person in authority or by society’s laws. They are governed and led by their own conscience. They are generally your regular ‘good’ person.

Neutral Good characters are in the middle of the ethical axis because they believe that some rules and order are useful in society to a point, but only when individuals are still generally free to do what they want on a daily basis. They are aware that too much order can restrict people’s freedoms, but likewise, that too much freedom can lead to societal collapse and people making decisions that negatively affect others.

While they will generally follow the rules and laws of society, Neutral Good characters do so because they lead to good outcomes, rather than because they feel obliged to by authority figures and institutions. If a person in authority tries to use their power to restrict the Neutral Good character’s freedom, they will not be happy and may rebel.

In a similar way, a Neutral Good character will mislead, break promises, and take things that don’t belong to them to further the greater good.

A Neutral Good person will break the rules if they are doing it for the greater good and they will feel confident and justified in their actions.

A Neutral Good character will always to try to solve things peacefully because they believe that life should be protected. They will try to calm down situations with talk, minimize harm or get opponents in the leg or arm to spare their life. They will always be merciful if asked and would never use poison. However, if left with no choice they will eliminate a character to defend themselves and others.

When working with others, a Neutral Good character is trustworthy and loyal to friends and allies. They are effective in a group, providing that group is seeking to do Good.

Personality Traits

Empathy.


No creature should be made to suffer. (Good)

Ideals
A trusted friend is the most important thing in the multiverse to me.

Bonds
I easily lose track of time. My poor sense of time means I’m always late.
I’m forgetful. Sometimes I can’t remember even the simplest things.

Flaws

Cybernetics


Thick Hide


You gain a natural AC of 15 + your Dexterity modifier. If you wear armor, your AC is the higher of the two values.

Sensor Amplification


taken x3, +6 WIS

Empathy Chip


taken x3, +6 CHA

Adrenaline Regulator


taken x2, +4 DEX

Eyeshine


You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Biofort


taken x1, +2 CON

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

Physical Description

Special abilities

Animal Handling +7, Deception +10, Insight +7, Intimidation +6, Medicine +11, Nature +4, Perception +7, Performance +6, Persuasion +10, Sleight of Hand +2, Stealth +2, Survival +11, Cook's Utensils, Flute

Specialized Equipment

He uses the Circlet of Human Perfection to hide his Fairy identity. He pretends to be a Little Person.

Mental characteristics

Personal history

Donald was born human, but when he was an infant he was spirited away by the fey and taken into the Feywild. He knows nothing of his birth family. Due his long stay within the Feywild and the magic that the Fey worked upon him, he transformed to become a Fairy. When he was 50, he left the Feywild to learn more about the human realm. However, when he left the Feywild he found himself inside in the Mundane world rather then in the the Shadow Realm. Like all Shadow Kind, his memories are muddled and fading, but his are more so then most. This is most likely due to having been a human who left the Feywild rather then an effect of the Shadow Rift. But the end result is that he only has vague impressions of his time in the Feywild.

Gender Identity

Agender

does not identify with any particular gender, or they may have no gender at all.

Sexuality

Sapiosexual

Sexually attracted to highly intelligent people

Education

He has received no formal education that he can recall. What he knows has been learned from other Shadow Kind and through self study.

Employment

He has falsified his history with the assistance of Qhall. This has allowed him to work as a doctor. He has been working at Harborview Medical Center for the past 5 years.

Intellectual Characteristics

Personality Traits

He is haunted by fey laughter that only he can hear, though he knows it’s just his mind playing tricks on him. Good music makes him weep like a baby.

Ideals

Empathy. No creature should be made to suffer. (Good)

Bonds

A trusted friend is the most important thing in the multiverse to him.

Flaws

He easily loses track of time. His poor sense of time means he is always late. He is forgetful. Sometimes he can’t remember even the simplest things.

Morality & Philosophy

Neutral Good

  Neutral characters do not feel compelled to follow every rule and societal belief, nor do they feel the need to ignore or rebel against societal order. A Neutral character follows the rules that align with their own goals, that are convenient to them, or they think are necessary. Neutral characters will usually follow the rules because they generally lead to a better outcome for them. However, they can break the rules if they believe the benefits to them outweigh the risks.   Good characters care about others and act in ways that help and benefit them. They protect the innocent, defend the weak, and go out of their way to help other people.   Neutral Good characters do their best to help others, but they do it because they want to, not because they have been told to by a person in authority or by society’s laws. They are governed and led by their own conscience. They are generally your regular ‘good’ person.   Neutral Good characters are in the middle of the ethical axis because they believe that some rules and order are useful in society to a point, but only when individuals are still generally free to do what they want on a daily basis. They are aware that too much order can restrict people’s freedoms, but likewise, that too much freedom can lead to societal collapse and people making decisions that negatively affect others.   While they will generally follow the rules and laws of society, Neutral Good characters do so because they lead to good outcomes, rather than because they feel obliged to by authority figures and institutions. If a person in authority tries to use their power to restrict the Neutral Good character’s freedom, they will not be happy and may rebel.   In a similar way, a Neutral Good character will mislead, break promises, and take things that don’t belong to them to further the greater good.   A Neutral Good person will break the rules if they are doing it for the greater good and they will feel confident and justified in their actions.   A Neutral Good character will always to try to solve things peacefully because they believe that life should be protected. They will try to calm down situations with talk, minimize harm or get opponents in the leg or arm to spare their life. They will always be merciful if asked and would never use poison. However, if left with no choice they will eliminate a character to defend themselves and others.   When working with others, a Neutral Good character is trustworthy and loyal to friends and allies. They are effective in a group, providing that group is seeking to do Good.

Taboos

  • Harming the weak and/or innocent

Personality Characteristics

Motivation

Since he has no real memories of the Feywild, nor any way to return there, he has decided to do his best to help the people within this world with his healing abilities.

Likes & Dislikes

Likes

  • Comic books
  • Writing poetry (but isn't good at it)
  • Tarot

Dislikes

  • Styrofoam
  • Jump scares
  • When you’re about to sneeze and then… nothing

Virtues & Personality perks

  • Altruism - the quality of unselfish concern for the welfare of others
  • Candor - the ability to make judgments free from discrimination or dishonesty
  • Enthusiasm - exuberance; overflowing with eager enjoyment or approval
  • Loyalty - to bind oneself completely; allegiance

Vices & Personality flaws

  • Cowardice - an absence of courage
  • Hastiness - to do things or act in a hurry because of impetuosity or lack of time
  • Thoughtlessness - showing a lack of planning or forethought
  • Triteness - one who overuses common phrases or conversation topics and consequently makes them lack in interest or originality

Relationships

Margaret Chrystal Dabney

girl friend (Vital)

Towards Donald Fulton Dean

5
5

Frank


Donald Fulton Dean

boy friend (Vital)

Towards Margaret Chrystal Dabney

5
5

Frank


Alignment
Neutral Good
Current Location
Year of Birth
2088 59 Years old
Birthplace
Shadow Realm
Spouses
Siblings
Children
Pronouns
He/His/Him
Gender
Male
Eyes
Green/Red
Hair
Red
Skin Tone/Pigmentation
Gold/White
Height
3'
Weight
35#
Known Languages
Common, Elvish, Gnomish, English

Comments

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