Donald Fulton Dean
Mitah Bettercliff
Donald Fulton Dean
12 Level (0/120000 XP for level-up) Feylost Background Fairy Race / Species / Heritage Neutral Good Alignment
Cleric
Level 12
Hit Dice: 12/12
1d8+1 Class 1
Level 12
Hit Dice: 12/12
1d8+1 Class 1
STR
10
10
+0
DEX
14
14
+2
CON
13
13
+1
INT
10
10
+0
WIS
25
25
+7
CHA
22
22
+6
75
Hit Points
Hit Points
+2
Initiative (DEX)
Initiative (DEX)
17
Armor Class (AC)
Armor Class (AC)
+4
Prof. Bonus
Prof. Bonus
walk 30/ fly 30
Speed (walk/run/fly)
Speed (walk/run/fly)
2 / 2
Harness Divine Power
Harness Divine Power
2 / 2
Channel Divinity
Channel Divinity
1 / 1
Divine Intervention
Divine Intervention
8 / 8
Chef: Special Food
Chef: Special Food
4 / 4
Chef: Cook Treats
Chef: Cook Treats
Spellcasting ...
+11
Attack mod
WIS
Ability
+7
Abi Mod
19
Save DC
+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+0 | Strength | |
+2 | Dexterity | |
+1 | Constitution | |
+0 | Intelligence | |
+11 | Wisdom | |
+10 | Charisma |
+2 | Acrobatics | DEX | |
+7 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+0 | Athletics | STR | |
+10 | Deception | CHA | |
+0 | History | INT | |
+7 | Insight | WIS | |
+6 | Intimidation | CHA | |
+0 | Investigation | INT |
+11 | Medicine | WIS | |
+4 | Nature | INT | |
+7 | Perception | WIS | |
+6 | Performance | CHA | |
+10 | Persuasion | CHA | |
+0 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+11 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Sickle, +2 | +0 | STR | 1d4 | Slashing | |
Light | |||||
Sickle, +2 | +0 | STR | 1d4 | Slashing | |
Light |
Spell Book
Sickle +2, Sickle +2, Circlet of Human Perfection, Backpack, Clothes Traveler's, Amulet, Alms Box, Blanket, Tinderbox, Flute, Candle, Block of Incense, Censer, Vestments
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 5635, Platinum: Money
Gnomish, Common, Elvish
Languages & Proficiencies
Neutral Good
Neutral characters do not feel compelled to follow every rule and societal belief, nor do they feel the need to ignore or rebel against societal order. A Neutral character follows the rules that align with their own goals, that are convenient to them, or they think are necessary. Neutral characters will usually follow the rules because they generally lead to a better outcome for them. However, they can break the rules if they believe the benefits to them outweigh the risks.
Good characters care about others and act in ways that help and benefit them. They protect the innocent, defend the weak, and go out of their way to help other people.
Neutral Good characters do their best to help others, but they do it because they want to, not because they have been told to by a person in authority or by society’s laws. They are governed and led by their own conscience. They are generally your regular ‘good’ person.
Neutral Good characters are in the middle of the ethical axis because they believe that some rules and order are useful in society to a point, but only when individuals are still generally free to do what they want on a daily basis. They are aware that too much order can restrict people’s freedoms, but likewise, that too much freedom can lead to societal collapse and people making decisions that negatively affect others.
While they will generally follow the rules and laws of society, Neutral Good characters do so because they lead to good outcomes, rather than because they feel obliged to by authority figures and institutions. If a person in authority tries to use their power to restrict the Neutral Good character’s freedom, they will not be happy and may rebel.
In a similar way, a Neutral Good character will mislead, break promises, and take things that don’t belong to them to further the greater good.
A Neutral Good person will break the rules if they are doing it for the greater good and they will feel confident and justified in their actions.
A Neutral Good character will always to try to solve things peacefully because they believe that life should be protected. They will try to calm down situations with talk, minimize harm or get opponents in the leg or arm to spare their life. They will always be merciful if asked and would never use poison. However, if left with no choice they will eliminate a character to defend themselves and others.
When working with others, a Neutral Good character is trustworthy and loyal to friends and allies. They are effective in a group, providing that group is seeking to do Good.
Personality Traits
Empathy.
No creature should be made to suffer. (Good)
Ideals
A trusted friend is the most important thing in the multiverse to me.
Bonds
I easily lose track of time. My poor sense of time means I’m always late.
I’m forgetful. Sometimes I can’t remember even the simplest things.
I’m forgetful. Sometimes I can’t remember even the simplest things.
Flaws
Cybernetics
Thick Hide
You gain a natural AC of 15 + your Dexterity modifier. If you wear armor, your AC is the higher of the two values.
Sensor Amplification
taken x3, +6 WIS
Empathy Chip
taken x3, +6 CHA
Adrenaline Regulator
taken x2, +4 DEX
Eyeshine
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Biofort
taken x1, +2 CON
Notes
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Physical Description
Special abilities
Animal Handling +7, Deception +10, Insight +7, Intimidation +6, Medicine +11, Nature +4, Perception +7, Performance +6, Persuasion +10, Sleight of Hand +2, Stealth +2, Survival +11, Cook's Utensils, Flute
Specialized Equipment
He uses the Circlet of Human Perfection to hide his Fairy identity. He pretends to be a Little Person.
Mental characteristics
Personal history
Donald was born human, but when he was an infant he was spirited away by the fey and taken into the Feywild. He knows nothing of his birth family. Due his long stay within the Feywild and the magic that the Fey worked upon him, he transformed to become a Fairy. When he was 50, he left the Feywild to learn more about the human realm. However, when he left the Feywild he found himself inside in the Mundane world rather then in the the Shadow Realm. Like all Shadow Kind, his memories are muddled and fading, but his are more so then most. This is most likely due to having been a human who left the Feywild rather then an effect of the Shadow Rift. But the end result is that he only has vague impressions of his time in the Feywild.
Gender Identity
Agender
does not identify with any particular gender, or they may have no gender at all.Sexuality
Sapiosexual
Sexually attracted to highly intelligent peopleEducation
He has received no formal education that he can recall. What he knows has been learned from other Shadow Kind and through self study.
Employment
He has falsified his history with the assistance of Qhall. This has allowed him to work as a doctor. He has been working at Harborview Medical Center for the past 5 years.
Intellectual Characteristics
Personality Traits
He is haunted by fey laughter that only he can hear, though he knows it’s just his mind playing tricks on him. Good music makes him weep like a baby.Ideals
Empathy. No creature should be made to suffer. (Good)Bonds
A trusted friend is the most important thing in the multiverse to him.Flaws
He easily loses track of time. His poor sense of time means he is always late. He is forgetful. Sometimes he can’t remember even the simplest things.Morality & Philosophy
Neutral Good
Neutral characters do not feel compelled to follow every rule and societal belief, nor do they feel the need to ignore or rebel against societal order. A Neutral character follows the rules that align with their own goals, that are convenient to them, or they think are necessary. Neutral characters will usually follow the rules because they generally lead to a better outcome for them. However, they can break the rules if they believe the benefits to them outweigh the risks. Good characters care about others and act in ways that help and benefit them. They protect the innocent, defend the weak, and go out of their way to help other people. Neutral Good characters do their best to help others, but they do it because they want to, not because they have been told to by a person in authority or by society’s laws. They are governed and led by their own conscience. They are generally your regular ‘good’ person. Neutral Good characters are in the middle of the ethical axis because they believe that some rules and order are useful in society to a point, but only when individuals are still generally free to do what they want on a daily basis. They are aware that too much order can restrict people’s freedoms, but likewise, that too much freedom can lead to societal collapse and people making decisions that negatively affect others. While they will generally follow the rules and laws of society, Neutral Good characters do so because they lead to good outcomes, rather than because they feel obliged to by authority figures and institutions. If a person in authority tries to use their power to restrict the Neutral Good character’s freedom, they will not be happy and may rebel. In a similar way, a Neutral Good character will mislead, break promises, and take things that don’t belong to them to further the greater good. A Neutral Good person will break the rules if they are doing it for the greater good and they will feel confident and justified in their actions. A Neutral Good character will always to try to solve things peacefully because they believe that life should be protected. They will try to calm down situations with talk, minimize harm or get opponents in the leg or arm to spare their life. They will always be merciful if asked and would never use poison. However, if left with no choice they will eliminate a character to defend themselves and others. When working with others, a Neutral Good character is trustworthy and loyal to friends and allies. They are effective in a group, providing that group is seeking to do Good.Taboos
- Harming the weak and/or innocent
Personality Characteristics
Motivation
Since he has no real memories of the Feywild, nor any way to return there, he has decided to do his best to help the people within this world with his healing abilities.
Likes & Dislikes
Likes
- Comic books
- Writing poetry (but isn't good at it)
- Tarot
Dislikes
- Styrofoam
- Jump scares
- When you’re about to sneeze and then… nothing
Virtues & Personality perks
- Altruism - the quality of unselfish concern for the welfare of others
- Candor - the ability to make judgments free from discrimination or dishonesty
- Enthusiasm - exuberance; overflowing with eager enjoyment or approval
- Loyalty - to bind oneself completely; allegiance
Vices & Personality flaws
- Cowardice - an absence of courage
- Hastiness - to do things or act in a hurry because of impetuosity or lack of time
- Thoughtlessness - showing a lack of planning or forethought
- Triteness - one who overuses common phrases or conversation topics and consequently makes them lack in interest or originality
Relationships
Alignment
Neutral Good
Current Location
Year of Birth
2088
59 Years old
Birthplace
Shadow Realm
Spouses
Siblings
Children
Pronouns
He/His/Him
Gender
Male
Eyes
Green/Red
Hair
Red
Skin Tone/Pigmentation
Gold/White
Height
3'
Weight
35#
Comments