You may leave your dwelling, brother, but you will carry your home inside you always.
— Chief Shabatoa to Spirit Rainwater, one of the 24 Champions
About
The wanderer-turned-sellswords known as barbarians are fierce and indominable. Their fighting prowess proceeds them, and many shake in their presence.
A Vast and Many Peoples
Barbarians prefer a nomadic life. Their Paths and lifestyle varies from region to region, but all wander. From continent to continent barbarians roam, gathering resources, enough to survive, and do battle against rivals. Practically impossible, but if the barbarians united the force could topple almost any major power.
Barbarian Origin
Many scoff at the ideal of a "civilized barbarian," and wear the title of "barbarian" with extreme pride. Many view the title in spite of those around them. It was once a exonym — a name given to them — but these early folk took hold of it and made it proudly their own.
Harokwigto and Kord
"I will end my life long before walls surround me," was spoken by prominent barbarian Harokwigto in the
Era of Reckoning. His nomadic teachings resonated with those who sought a spark. Though he is not directly credited, many scholars believe Harokwigto spearheaded the events that led to . Scholars also believe Harokwigto to be an avatar or disguise of one of
Kord, especially given Harokwigto's teachings.
Identity
Warfare
The most obvious answer to a barbarians identity is their zeal for war. This is not to say all barbarians are bloodthirsty killers, but that when the barbarian applies themself to warfare it is the a single-minded focus. They call this "rage" but it can also be described as a "flow." The deep wells of anger instilled inside bubbles up to accommodate their fighting prowess to produce a flurry of swings.
Paths
Barbarians follow teachings, called "Paths." These veritable Paths have their own tenets, rules of adherence, and abilities. These also vary based on location. For example, the Sefir Daeg barbarians typically practice zealotry and have a strict devotion to a deity, while the Belor Daeg barbarians prefer the Path of the Wild which emphasizes the chaotic forces of nature and grant various abilities of wilderness. Still, some eschew the agility of light or no armor and weld themselves into a cast of armor. These hulking warriors take the Path of the Rhino, names after the rhinoceroses in
Syrosyrus.
Religion
Barbarians are considered
heathen and worship their ancestors and other deities. Kord they see as their father and many, especially those taken by malevolence, prefer
Yurovûl or
Gruumsh.
Professional Life
Barbarians rarely leave their homes and families. However, many adventurous types and those who were left with no other choice may trek miles and miles before coming to civilization in hopes of treasure and companionship.
Adventurers
The most common profession to take is adventuring. Many a barbarian have found themself in the clutches of a dungeon, protecting their friends from dangerous traps and being aptly rewarded. They make great adventurers, especially since most have a knack for tracking or foraging. Any barbarian is a welcome addition to a party.
Soldiers & Guards
Not as common, soldiering and guarding not unreasonable for a barbarian. The pining for nature calls strongly, so most soldier or guard barbarians prefer the frontier.
Is this the Kord of Greyhawk setting. I have such great memories of Greyhawk. If it is I have a couple of useful resources for Greyhawk on World Anvil. Let me know if you are interested.
Yes, I pulled info for Kord from forgotten realms wiki. I'm trying to move away from what could be copyright claimed, but for now I like Kord. Go ahead and send me some info! I love to gather what I can to better worldbuild, and just general info.