Gleymor House
The Gleymorish represent the more natural side of Half-elves. Their tone and traditions incorporate regional flora and they pray to Corellon chiefly but also the earth itself. Their longing for the Beastlands and Arborea surmount their more tribal religion of ancestor worship, which is still practiced among the more savage clans deep into the Gleymor Mountains. In some of these circles, nature is seen as the gods they worship. The Free Four of Corellon, Melora, Avandra, and Sehanine are considered a part of the nature that surrounds them. Before one reaches these depths, the more common belief is that the Free Four are gods to themselves and that nature is separate and of itself. After all, the P.P.M. (Plane Prime Material) is magically infused.
It is in these more moderate homes that we can find interesting elements unlike those found in the more cultured region of Lochney. These homes are made of medium-sized stones that are typically dark gray and mortared. Timber provides furnishings including beds, chairs, tables, wardrobes, and of course floors and ceilings. Homes are not as barbaric as you might think — these are civilized Half-elves after all! — and resemble homes akin to Evoria. They are large in size, about a dozen different rooms for various purposes. Usually four or five bedrooms, several privies, a kitchen, a dining room, a larder, and some other rooms for business or pleasure. A training room usually inhabits the cellar complete with family heirlooms and weapons. The houses are no more than two story with flat tiled roofs rising sharply upwards to repel the snow that accrues in the winter.
In their entrances, the door frames are made of solid timber, traditionally chopped directly by the head of the house. These lead into a main hallway with paintings or ornate rugs hanging on the wall, bejeweled candle sconces adorning the walls. The rooms are taller than Humans' at twelve feet per room. WIndows allow light to shine in every outer room. In the hallway, which are ten feet wide, there are usually four doors or hallways leading to other rooms.
The dining room comprises one large polished timber table with cut gemstones embedded in the panelling to give it a shine when the candles hit them just right. The tables fit a couple dozen people comfortably. Here, ornate rugs hang in proud opulence, the finer the rugs the more noble or rich the owner. Silverware rests in their places appointed and liquor cabinets line the sides of the room.
The backdoor to here leads to the kitchen, which is already full and steaming with food. Roasted duck or goose are the usual favorites being simmered or baked. Kitchens are usually large enough to accompany a dozen at the least and can handle up to thirty.
Another door in the hall leads to a parlor. A good Half-elf host will use their parlot about three to four times a week for whatever reason they decide. Whether to plan their next clan strike or simply entertain guests, the parlor serves an important function of being available for any occasion. The furniture is especially designed to be broken down and transported at any time to make room for larger tables for war planning or for dancing. Large fireplaces are kept here as well, providing good heat for the whole house in the howling winters.
Bedrooms, master bedrooms mostly, are on the second story, if they house has one. These are large with large beds and closets for the lord and lady of the house. Candelabras provide light source in these rooms, but tall windows also allow light in when the heavy drapes are not pulled shut. The bedrooms symbolize unity and intimacy, repopulation and pleasure. When a deal is struck, the superlative way to seal the deal is to have the signing in the bedroom.
These homes seem incongruous to the stories heard of clan wars raging for generations, but their establishments are not so crude, not on this side of the Marwall at least. The further North or West one goes the less civilized they appear, of no fault of their own.
Architecture
Gray or white mortared stone with timber or tiled roofs.
Type
House
Parent Location
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