Great Houses of Hlee

The Great Houses are the twenty most important and influential clans. Most are in Overcity though a few are in the upper reaches of Undercity (denoted with a UC).  
TTRPG system-specific info
D&D Fifth Edition In D&D 5E, every Great House owns the following magic item amounts: 1 Rare, 1d4-1 (at least 1) Uncommon, 1d6 (reroll 1s) Common.
 

A

  • Austell—One of the most successful houses in Hlee, both financially and influence.
 

B

  • Boden (UC)—A house of great masons, known for building the stairs of the Undercity long ago.
  • Bolitho—Known for stablehands, equestrians, and soldiers.
 

C

  • Clymo—Provides clerics, clergymen, priests of many deities.
  • Cowling—House of missionaries and roving clerics.
 

G

  • Galtey-Inch—Smithers and fletchers, making all armaments for guards and soldiers.
  • Godden—Librarians, scholars, as well as viziers and advisors come from this house.
  • Gynn—From a famed Champion, provides diplomats and connections to the city and customers.
 

J

  • Joliffe—Masterminds of battlefields, generals and guards of the Saroadym gates are from here.
 

K

  • Kivner—House dedicated to military prowess. Home of Sellswords and soldiers.
 

N

  • Nancarrow (UC)—Raises astute clerics, paladins, usually of Pelor or Moradin.
  • Ninnis (UC)—Jewelcutters and craftsmen to rival dwarves.
 

P

  • Penhaligon—Provides excellent laborers and merchants whose diligence is unrivaled.
  • Penhallow—The house that produces the most guards, excellent sentries.
 

R

  • Rosewall—A house of great adventurers and treasure-seekers.
 

T

  • Tregonning—Offers charitable services, have various hrines on their premises.
  • Treseder—Known for their fierce warriors, formidable druids, and deep ties to the roving bands in the hills.
  • Trivithick—Raises educators and lovers of all knowledge.
 

V

  • Vialy—All the best Keepëré are from this house.
 

W

  • Wickett—Cunning lawyers and judiciaries.
 

Structure

Family

Not much structure aside from matrons and patrons being head of the House.   Matron/Patron. The head of the House and main leader and decision maker. This is typically the oldest member of the family but not always. Power can be bequeathed further down or up, but it must be official.   Member. The rest of the family. Any hierarchy is age-delimited.  

Staff

Ironically, more structured than the family's positions. These include from the base busybody to the highest high steward.  
Stewards
High Steward. The highest rank of the servants. Is licensed as much as the family and in court treated as a family member. In charge of all the others and allowed to even politely order young children in the case of the parents' absence.   Ambassador. Thorough representatives of the House. These attend important appointments in the family's absence and recognized as part of the family. Allowed to purchase almost anything, so long as it is receipted.   Tarlé. Personal servant to a member of the house. Acts as an extension of their master.   Housekeeper. The person in charge of cleaning and maintaining important things such as turning down beds and washing clothes of the family's patron and matron.   Housetender. Similar to housekeeper in duty except for other members of the family.   Companion. Chaperones and escorts of the young and the old. Will attend to their need and monitor them to ensure their refinement and public behavior.   Chef. in charge of ordering, maintaining the kitchens. There is usually one chef per house.  
Servants
Butler/Maid. The highest of the common type of servants.   Footmen. One of the house who runs typical errands in the town. Cannot purchase anything that isn't explicitly written and must provide a receipt.   Porter. Keepers of the gates and doors. Those by the outer gates and doors wear uniforms like guards with house symbols emblazoned on their chests. Typically trained as soldiers but studied in House etiquette.   Tutor. Specialized, hired teachers to the children.   Busybody. A menial who do the dirty, unseemly jobs.

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