Elder

The land and buildings are "governed" elders and the respected members of Ursine society called The Midcomb Guard . As these members change, so do different areas of Kipburn. As a whole, however, these elders tend to stay with tradition and with "what is best" for their own Sleuths.

 

As bearfolk in Kipburn age, the society looks to them for wisdom, guidance, and strength. While not all old Ursine are asked to be apart of Midcomb Guard, it is something that is highly esteemed. Many bearfolk who associate with Sleuths consider this the capstone of their earthly journey.

 

The structure is quite simple and democratic. The bearfolk of each Slueth vote when it feels appropriate (usually yearly, or when an Ursine becomes of elderly age or performs an action deserving elder status). Each Sleuth is in charge of their own Elders, and these elders make up the Midcomb Guard. However, within this guard is a hierarchy that is voted from within.

When an elder is especially esteemed, they may be voted as the @sage, or the leader of Midcomb Guard. It is an honor for your Sleuth to house the Sage. Furthermore, a Sage has the final say over any domestic or civil issues between the participating Sleuths.
Type
Civic, Diplomatic
Source of Authority
Citizens of the Sleuth (Ursine)
Length of Term
Until death
Related Locations
Related Organizations