• Night Sight
A student of Obtenebration first learns how to see in total darkness. Vampires innately see better than mortals do but Night Sight enables Kindred to see without any light at all. The fainter any ambient light, the stranger the world looks through Night Sight. Under moonlight or equivalent illumination, a user can see as well as he can in a well-lit room with normal color vision. By starlight, colors fade to leave shades of Silver and gray. In complete darkness, a vampire sees different shades of black — ebony, jet, sable and hundreds more than mortal Language can name, each with its own tint and texture. While using Night Sight, a Kindred’s pupils expand until her eyes are completely black.
Effect
The player simply activates the power and explains to the Storyteller what his character does. The vampire suffers no penalties for acting in darkness. He can still be blinded by other means, though. Night Sight does not counteract visual impairment caused by Tear Gas or the opacity of a dense fog, for example. Nor does it help when a vampire’s eyes have been removed! The effect lasts for the remainder of a scene.
When in complete darkness, a vampire using Night Sight gains one additional minor power: She can see invisible and incorporeal entities such as unmanifested ghosts (World of Darkness Rulebook, p. 208). The slightest hint of light blocks this application of Night Sight.
When in complete darkness, a vampire using Night Sight gains one additional minor power: She can see invisible and incorporeal entities such as unmanifested ghosts (World of Darkness Rulebook, p. 208). The slightest hint of light blocks this application of Night Sight.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: This power requires no roll
Related Discipline
Effect Casting Time
Reflexive
Level
1