••• The Realm Between

Vampire the Requiem - Ancient Bloodlines
This power is the true definition of Hypnagogia. It allows the Usiri to project a feeling of bliss and perfection onto another individual, relaxing and smothering him in a state of euphoria. The Beast itself is completely denied and violent activity isn’t even a consideration while in the Realm Between. The victim is in a state of Hypnagogia and can remain in such as state until the end of the scene.

Effect

Dramatic Failure: Rather than pacifying the Beast, the character unleashes it and the target must check for frenzy.
Failure: The character loses or ties the contested roll. The attempt to pacify the Beast fails and the target is unaffected.
Success: The character wins the contested roll. The target feels all his rage begin to dissolve. He finds himself feeling peaceful and content. The character suffers a -3 modifier to all violent or aggressive actions for the rest of the scene, and all rolls to resist frenzy receive a +3 modifier. Riding the wave requires seven successes, rather than five.
Exceptional Success: The character wins a contested roll with five or more successes. As success above, except that the effect extends until the end of the night. The Beast is completely pacified and the subject has no clear understanding of how it happened, nor does she care.
Material Components
Cost: 1 Willpower
Gestures & Ritual
Dice Pool: Manipulation + Persuasion + Hypnagogia vs. Composure + Blood Potency
Related Discipline
Effect Casting Time
Instant and contested (resistance is reflexive)
Level
3
Applied Restriction
Modifier | Situation
+1 | The target is in a state of relaxation.
-1 | A conf lict (physical or otherwise) involving the target has occurred at some point during the present scene.
-3 | The target has a Suspicion or Paranoia derangement.