Suspicion

Mild

World of Darkness Rulebook
Anytime your character suffers intentional misfortune at the hands of another, he might become extremely suspicious of everyoneƕs motives toward him. He might crash as a result of being cut off in traffic or receive little help from assistants in a teamwork effort (see p. 134). Roll Resolve + Composure for your character to resist the suspicion compulsion.
"Misfortune" is characterized as failing an important task due to the intentional intervention of another person - even if it's a friend or ally. Those people whom your character already mistrusts for good reason can still trigger his suspicious nature if they successfully foil his task - everyone then becomes a suspect, plotting to do him wrong. Combat does not necessarily trigger this derangement. A Resolve + Composure roll is made only if combat is the means by which someone intentionally prevents your character from achieving a goal. (Note: A roll for a task might fail and your character chooses to blame someone else, but that doesn't necessarily trigger this derangement's effect. Only if someone directly causes him to fail is a roll made to avoid triggering his suspicious nature.)

Symptoms

Effect: Your character's trust is undermined for the remainder of the scene, regardless of whether or not the person or persons who did him wrong meant any harm. He questions everyone's sincerity and doubts that anyone tries to help him, even if someone saves his life. He suffers a -1 penalty on all Social rolls. Note that, even though your character is suspicious, he can still be taken in by con men and hucksters. He gets no special bonus to resist their attempts to sway him even though he suspects them of being as bad as everyone else.