•••• Channel of Hasu-Ko
One of the most bizarre and useful powers available to the Burakumin, the Channel of Hasu-Ko enables a character to construct a tiny, autonomous servitor from the bodies of dead men. These servitor creatures appear as grotesque insects or deformed homunculi, and can be exceedingly useful as spies.
Effect
Dramatic Failure: The character builds and animates the creature, but it goes berserk and attacks him.
Failure: The character is left with an inanimate lump of rotting castoffs.
Success: The creature comes to life and obeys the character’s spoken commands to the best of its ability and is able to verbally relate to its creator what it sees and does.
Exceptional Success: Not only does the character create a Channel of Hasu-Ko, he may link his perceptions to its — seeing, hearing, smelling and tasting what it does. The character sacrifices awareness of his own surroundings, but is able to give the creature telepathic orders over any distance. Rolls to notice events transpiring in the vicinity of the vampire’s body suffer a -3 penalty, and he can do nothing else when sensing through his creation.
A creature animated by the Channel of Hasu-Ko travels with an eerie hopping gait, can climb walls like a spider and can speak in a tiny, hissing voice. Its traits are the same as those for a homunculus, listed on p. 225, with the following exceptions. The creation remains active for an entire night, breaking down into its component corpse parts as soon as the sun rises. It is as intelligent as the character who created it, capable of understanding conditional spoken orders, and capable of acting on its own out of self-preservation. A creature is also loyal to the Burakumin who creates it, and control cannot be usurped by another user of Getsumei. Mind-affecting Disciplines such as Animalism and Dominate do not work on a servant, nor does the Telepathy power of Auspex. The creature is largely unaffected by Nightmare and Majesty, but is unable to resist the effects of the Sovereignty power. It is also unable to penetrate the veil of Obfuscate. Additional Vitae expenditures may increase any of a creation’s Physical Attributes by one dot per Vitae.
A creature’s actions can be determined by the Storyteller to the player’s specifications, or the Storyteller may allow the player to determine the creature’s actions and make its dice rolls.
Failure: The character is left with an inanimate lump of rotting castoffs.
Success: The creature comes to life and obeys the character’s spoken commands to the best of its ability and is able to verbally relate to its creator what it sees and does.
Exceptional Success: Not only does the character create a Channel of Hasu-Ko, he may link his perceptions to its — seeing, hearing, smelling and tasting what it does. The character sacrifices awareness of his own surroundings, but is able to give the creature telepathic orders over any distance. Rolls to notice events transpiring in the vicinity of the vampire’s body suffer a -3 penalty, and he can do nothing else when sensing through his creation.
A creature animated by the Channel of Hasu-Ko travels with an eerie hopping gait, can climb walls like a spider and can speak in a tiny, hissing voice. Its traits are the same as those for a homunculus, listed on p. 225, with the following exceptions. The creation remains active for an entire night, breaking down into its component corpse parts as soon as the sun rises. It is as intelligent as the character who created it, capable of understanding conditional spoken orders, and capable of acting on its own out of self-preservation. A creature is also loyal to the Burakumin who creates it, and control cannot be usurped by another user of Getsumei. Mind-affecting Disciplines such as Animalism and Dominate do not work on a servant, nor does the Telepathy power of Auspex. The creature is largely unaffected by Nightmare and Majesty, but is unable to resist the effects of the Sovereignty power. It is also unable to penetrate the veil of Obfuscate. Additional Vitae expenditures may increase any of a creation’s Physical Attributes by one dot per Vitae.
A creature’s actions can be determined by the Storyteller to the player’s specifications, or the Storyteller may allow the player to determine the creature’s actions and make its dice rolls.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Dexterity + Crafts + Getsumei
Related Discipline
Effect Casting Time
Instant (The act of building a Channel of Hasu- Ko takes hours, of course, but the actual roll and expenditure that occurs at the end of that period is considered an instant action.)
Level
4