Auspex

This potent Discipline grants a character superlative sensory capabilities. At the lowest levels, it sharpens a Kindred’s mundane senses. As one progresses in mastery, entirely new avenues of insight open up before the user. Ultimately, this is the Discipline of gleaning information, whether that data comes from sights and smells, from auras and patterns of energy or directly from the mind of another creature. In addition, Auspex can be used to pierce the veil of powers that cloud, dissemble and deceive (see the “Clash of Wills” sidebar). Indeed, precious little can be kept secret from a true master of Auspex.
Once in a while, this uncanny Discipline provides extrasensory and even precognitive visitations. Such premonitions might come as quick flashes of imagery, overwhelming feelings of empathy or even as an ominous sense of foreboding. The Kindred has absolutely no control over these insights, but he can learn to interpret their significance given time and experience.
Such potent sensitivity can have its drawbacks, however. When a vampire actively uses any level of Auspex save the fifth (Twilight Projection), he runs the risk of his delicate senses being overwhelmed by excessive stimuli. Sudden or severe occurrences such as a gun report or flash bulb in the eyes can distract the character unless the player succeeds on a Resolve roll. Failure disorients the character, making him effectively unaware of his surroundings until the end of the following turn.

Execution

CLASH OF WILLS

Although Auspex is a potent Discipline, especially at high levels of mastery, a given Kindred’s execution of it is not always flawless. Other supernatural powers and abilities can cloud or contest the power of Auspex, the most common of these being Obfuscate — the direct opposite of Auspex, in many ways.
The heart of any Auspex-versus-Obfuscate contest is a clash of mighty wills, for both powers stem from and rely upon the power of the Kindred mind. When a character with Auspex uses his acute senses to see through another’s Obfuscate, make a contested roll of Wits + Investigation + Auspex versus Resolve + Stealth + Obfuscate. Whoever accumulates the most successes wins the battle of wills. Ties go to the defender. Most of the time, ties result in the Obfuscated character remaining hidden (as the Auspex-user is the initiator), but not always. In the event that a vampire uses Obfuscate right in front of a Kindred with Auspex, the hiding character is the challenger, as it is he who tries to hide in plain sight.
Obfuscate is not the only supernatural ability with the potential to foil the clarity of Auspex. For example, a character using the Twilight Projection power might be seen by a character using the Heightened Senses power. The general rule of thumb is to apply the same system, but in regard to whatever mechanic is used: Wits + Investigation + Auspex is still rolled for the perceiving character, and Resolve + an appropriate Skill + the Discipline in question is rolled for the defender.

Articles under Auspex