•••• Face of the Moment
The Kindred with this power can fit perfectly into any social situation, even one of which he was completely ignorant. He knows what the people around him consider to be correct behavior for him in the current circumstances, and thus he never accidentally breaks the local rules of etiquette. If the Kindred is appearing as himself, the power is most useful in a new society. If he is in Disguise, however, he knows how the people around him think that the type of person he is pretending to be should behave, and also whether they expect him to behave properly. This is a great help in maintaining a successful Disguise.
In addition, lies the Kindred tells to support any act he is sustaining appear sincere to any mundane examination and to any supernatural investigation that fails to overcome this power. This power does not help a Kindred keep track of the lies that he should be telling in a particular situation, however.
Most Kindred with Face of the Moment also use Tatemae at the same time. These two powers may be activated together in a single action, although the rolls must still be made separately, and it is possible for one to succeed and one to fail. It is, of course, also possible to use one power without the other.
As with Tatemae, some powerful Sotoha Kindred keep this power in effect all the time.
In addition, lies the Kindred tells to support any act he is sustaining appear sincere to any mundane examination and to any supernatural investigation that fails to overcome this power. This power does not help a Kindred keep track of the lies that he should be telling in a particular situation, however.
Most Kindred with Face of the Moment also use Tatemae at the same time. These two powers may be activated together in a single action, although the rolls must still be made separately, and it is possible for one to succeed and one to fail. It is, of course, also possible to use one power without the other.
As with Tatemae, some powerful Sotoha Kindred keep this power in effect all the time.
Effect
Dramatic Failure: The vampire appears to all around him as an impostor. If he is in disguise, everyone realizes that he is disguised, although they may not immediately realize who he really is, particularly if the disguise is supernatural. If he is not in disguise, everyone who interacts with him becomes convinced that he is either a supernaturally disguised impostor or is possessed by some spirit making his body behave strangely. This effect lasts for a scene.
Failure: The vampire must rely on his other resources to navigate the social reefs of a new environment or to support a deception.
Success: The Kindred can act as if he were long accustomed to his role for a period of time depending on the number of successes rolled.
Successes | Duration
1 success | 10 minutes
2 successes | 30 minutes
3 successes | One hour or one scene
4+ successes | One night
While the power is in effect, the Kindred suffers no penalties to social dice pools that would normally apply to an outsider in the society. In addition, he knows what the accepted etiquette is. If he is in disguise, he instinctively knows how the person he is impersonating would be expected to behave and what would be the polite behavior for that person. The Kindred’s actions are not constrained. He can choose to be impolite or to be just barely polite enough to avoid giving an insult. However, such fine judgments do require a die roll, as they would for someone naturally familiar with the society.
Exceptional Success: The effect lasts for one night, as for four successes. In addition, the Kindred gets a +3 bonus to all social dice pools, reflecting the amazing ease with which he can manipulate the social expectations of the group.
Failure: The vampire must rely on his other resources to navigate the social reefs of a new environment or to support a deception.
Success: The Kindred can act as if he were long accustomed to his role for a period of time depending on the number of successes rolled.
Successes | Duration
1 success | 10 minutes
2 successes | 30 minutes
3 successes | One hour or one scene
4+ successes | One night
While the power is in effect, the Kindred suffers no penalties to social dice pools that would normally apply to an outsider in the society. In addition, he knows what the accepted etiquette is. If he is in disguise, he instinctively knows how the person he is impersonating would be expected to behave and what would be the polite behavior for that person. The Kindred’s actions are not constrained. He can choose to be impolite or to be just barely polite enough to avoid giving an insult. However, such fine judgments do require a die roll, as they would for someone naturally familiar with the society.
Exceptional Success: The effect lasts for one night, as for four successes. In addition, the Kindred gets a +3 bonus to all social dice pools, reflecting the amazing ease with which he can manipulate the social expectations of the group.