••••• Gift of the Crow
Up to this point, a Bohagande is unable to hold onto the luck she steals for more than a brief time. It must be used quickly or be lost to the ever-changing winds of Fate. Now, however, the character understands how to hold onto her precious lot.
Effect
Gift of the Crow allows a Bohagande to steal luck from others and use it to improve her chances of success on future rolls by taking advantage of the 9 Again and possibly the 8 Again rules. This benefit lasts a number of nights equal to the successes achieved on the power’s activation roll, until the Jonah suffers a dramatic failure, or until the user is rendered unconscious or falls into Torpor (whichever comes first).
This luck comes at a price to someone else, of course. Someone within distance to carry on a normal conversation suffers a dramatic failure on his next action, regardless of how many successes are rolled for him. One such dramatic failure is imposed for each success achieved on the activation roll of the power. So, if three successes are rolled, the next three actions performed by others are dramatic failures. These tragedies may all be heaped upon a single victim or assigned to various victims within range, as the character chooses. Three mishaps could befall three separate people, or three could plague one victim. If a Jonah is not careful with this power, he could soon be at the epicenter of tragic events or pitfalls, from which he emerges unscathed. If he comes away “lucky” too many times, others may notice.
If no one is in sufficiently close proximity to steal their luck, this power cannot be activated. A valid victim must be human or humanoid, whether alive or undead.
See “System Permutations” on p. 134 of the World of Darkness Rulebook for details on the 9 Again and 8 Again rules. A Bohagande cannot be subject to the effects of more than one use of this power at a time.
This luck comes at a price to someone else, of course. Someone within distance to carry on a normal conversation suffers a dramatic failure on his next action, regardless of how many successes are rolled for him. One such dramatic failure is imposed for each success achieved on the activation roll of the power. So, if three successes are rolled, the next three actions performed by others are dramatic failures. These tragedies may all be heaped upon a single victim or assigned to various victims within range, as the character chooses. Three mishaps could befall three separate people, or three could plague one victim. If a Jonah is not careful with this power, he could soon be at the epicenter of tragic events or pitfalls, from which he emerges unscathed. If he comes away “lucky” too many times, others may notice.
If no one is in sufficiently close proximity to steal their luck, this power cannot be activated. A valid victim must be human or humanoid, whether alive or undead.
See “System Permutations” on p. 134 of the World of Darkness Rulebook for details on the 9 Again and 8 Again rules. A Bohagande cannot be subject to the effects of more than one use of this power at a time.
Side/Secondary Effects
Dramatic Failure: The character does not steal any luck and is not subject to the 10 Again rule until the next sunset.
Failure: No effect, although successive attempts to activate the power can be made if more Willpower is spent.
Success: For each success rolled, the character enjoys the 9 Again rule for one night (including the remainder of the current one). So, if three successes are rolled, the 9 Again rule applies for three nights. Each 9 or 10 rolled at that point is re-rolled to improve the Bohagande’s chances of success.
Exceptional Success: Similar to a normal success, except the Bohagande now has the benefit of the 8 Again rule for a number of nights equal to the successes achieved. Each 8, 9 or 10 rolled by the player is re-rolled.
Failure: No effect, although successive attempts to activate the power can be made if more Willpower is spent.
Success: For each success rolled, the character enjoys the 9 Again rule for one night (including the remainder of the current one). So, if three successes are rolled, the 9 Again rule applies for three nights. Each 9 or 10 rolled at that point is re-rolled to improve the Bohagande’s chances of success.
Exceptional Success: Similar to a normal success, except the Bohagande now has the benefit of the 8 Again rule for a number of nights equal to the successes achieved. Each 8, 9 or 10 rolled by the player is re-rolled.