Durai Ravindra

Vampire the Requiem - Ancient Bloodlines

Durai Ravindra

Physical Description

General Physical Condition

Ravindra cuts an imposing figure, tall, muscular, and looking every inch the ancient hero of the puranas, particularly when he dresses in the traditional clothing of his caste, openly carrying his weapons. Dark of hair and eyes, he wears that hair long, tied back in a tight plait, and his beard and mustache close-trimmed and orderly. When appearing in public, he wears modern clothing of fine, expensive make in subdued colors and, even then, is never entirely unarmed.

Mental characteristics

Personal history

A relatively young elder of the Amara Havana, Ravindra is a rare voice of reason within the hot-blooded kshatriya. The descendant of six Chhatrapati and a brilliant tactician in his own right, he is also unquestioningly a powerful warrior. He has serious doubts about the entire enterprise of revenge, however, questioning the necessity of reopening a conflict that has lain cold for nearly half a century, the wisdom of doing so, and, very quietly, the motives of those intent on pouring fresh blood on top of old. His membership in the Alliance is a product less of his own personal desires than that of his bloodline, who wish to cleanse themselves of the dishonor of failing to protect the unlife of the last Chhatrapati, who met his Final Death while under their guardianship. Ravindra can appreciate this impulse while simultaneously realizing that it is likely to lead to his own destruction and many more pointless, unnecessary deaths. He subtly orks against the more extreme plans of the comrades and is searching, discreetly, for European survivors of the original Alliance whom he might be able to contact and beg for assistance.
The past is gone, and those who fell in those terrible years will not be restored to us by pointless violence. We cannot wash away the stains of their blood with more blood.
Ethnicity
Other Ethnicities/Cultures
Children
Aligned Organization
Abilities:
Interrogation (7 dice): While Ravindra is more than capable of beating information out of an uncooperative subject, he finds that a splash of fresh blood at just the right moment is less strenuous.
Shadowing (7 dice): Ravindra has seen the results of open warfare, and decided that he prefers stalking his prey to leaping into battle.
Throwing (8 dice): Similarly, a poisoned chakram or Knife allows him to weaken an opponent before closing in for the kill.