Husk
Celerity •, Vigor •
Some Daeva can’t be bothered with Majesty and prefer to feed by bashing and sucking. The problem with this is that the typical rate of extraction, while lovely when you’re savoring the bliss of the Kiss, is a bit too gradual when someone might walk by your dark alley at any moment and run off to call the cops. The Husk Devotion (named for what’s left after it’s used) remedies this problem, as well as offering a decisive edge in a fight — especially against other Kindred.
Effect
A Kindred using Husk can draw blood beyond the usual single Vitae per turn. Instead, his flow rate is increased by the lower of his Celerity or Vigor score. Thus, a vampire with Celerity • and Vigor ••• can draw two Vitae per turn (the usual one, plus one for his Celerity). If he had Celerity ••• and Vigor ••, he could draw three per turn. Using Husk negates the Kiss.
If a vampire is drawing three or more Vitae per turn, the act leaves a wound that’s too wide to simply lick closed, and if she leaves the victim alive, he needs to make a Resolve + Stamina roll every 10 minutes until he gets first aid. Failing the roll means he suffers another point of lethal damage to blood loss.
If a vampire is drawing three or more Vitae per turn, the act leaves a wound that’s too wide to simply lick closed, and if she leaves the victim alive, he needs to make a Resolve + Stamina roll every 10 minutes until he gets first aid. Failing the roll means he suffers another point of lethal damage to blood loss.