Hysteria
Severe; follows Phobia
This condition operates as a phobia, but on a failed Resolve + Composure roll your character cannot be in the same room with the object of her fear. She must run away from it immediately, and cannot tolerate being within sensory range (sight, sound, smell) of it. If the trigger comes within sensory range, she must run away at full running Speed as soon as she can take an action. She cannot target it for an attack under any circumstance. If it touches her, make another Resolve + Composure roll for her to not freak out and run as far away as she can, thinking of nothing else until she's left the subject far behind. (Even if this roll succeeds, your character must still leave the room or area.) If any of your Resolve + Composure rolls suffer a dramatic failure or your character is unable to escape, she faints and loses consciousness for the remainder of the scene. If your character is unaware of the object's proximity until it touches her, your Resolve + Composure roll suffers a -3 penalty. If it touches her where she canÕt see it but she can feel it - a spider dropping on her neck or in her hair - the penalty is -5.
Kindred hysteria operates much like that of mortals, except it rises to new heights, as would be expected for a mental ailment of the undead. The vampire’s emotions run high and stressful situations can cause fits of rage, weeping, fainting or other emotional displays.
Kindred hysteria operates much like that of mortals, except it rises to new heights, as would be expected for a mental ailment of the undead. The vampire’s emotions run high and stressful situations can cause fits of rage, weeping, fainting or other emotional displays.
Symptoms
This condition operates as a phobia (see above), but on a failed Resolve + Composure roll your character cannot be in the same room with the object of her fear. She must run away from it immediately, and cannot tolerate being within sensory range (sight, sound, smell) of it. If the trigger comes within sensory range, she must move away at full running speed as soon as she can take an action. She cannot target it for an attack under any circumstance. If it touches her, make another Resolve + Composure roll for her to not freak out and run as far away as she can, thinking of nothing else until she’s left the subject far behind. (Even if this roll succeeds, your character must still leave the room or area.) If any of your Resolve + Composure rolls suffer a dramatic failure or your character is unable to escape, she faints and loses consciousness for the remainder of the scene. If your character is unaware of the object’s proximity until it touches her, a Resolve + Composure suffers a -3 penalty. If it touches her where she can’t see it but she can feel it — a spider dropping on her neck or in her hair — the penalty is -5.
For a Kindred character, you must roleplay most aspects of hysteria, above, but also suffer a -1 penalty on all rolls to resist frenzy that relate to the object of fear. Any action that relates to the object and that results in a dramatic failure automatically causes your vampire to frenzy.
For a Kindred character, you must roleplay most aspects of hysteria, above, but also suffer a -1 penalty on all rolls to resist frenzy that relate to the object of fear. Any action that relates to the object and that results in a dramatic failure automatically causes your vampire to frenzy.
Type
Mental
Parent