Manteia
Auspex •••, Obfuscate •, Celerity •
The power of the Moirai to predict the future has been rumored for centuries. In fact, the great secret of the Moirai is not that they necessarily know what the future holds, but that they can make the future happen. Fate bends to their will, making some futures easier to manifest than others.
Effect
Dramatic Failure: The character describes an outcome that is especially unlikely. Any roll made to further the result mentioned in the divination suffers a -3 dice pool penalty.
Failure: The roll fails to gain any successes. If the target gains five successes first, the divination fails to find anything conclusive at all.
Success: The character names an outcome, preferably in suitably vague terms, and for the duration of the augury, any dice pool directly relevant to the desired outcome gains a +1 bonus, and any roll which would thwart the purpose of the augury suffers a -1 penalty.
Successes | Duration
10 successes | One night
11 successes | Two nights
12 successes | Three nights
13 successes | Seven nights
14 successes | 12 nights
15+ successes | 23 nights
Exceptional Success: The character gathers 15 or more successes. The effects of the augury last until the next solstice or equinox, but for the first night the bonus or penalty attached to rolls relevant to the outcome of the divination is +/-2.
Failure: The roll fails to gain any successes. If the target gains five successes first, the divination fails to find anything conclusive at all.
Success: The character names an outcome, preferably in suitably vague terms, and for the duration of the augury, any dice pool directly relevant to the desired outcome gains a +1 bonus, and any roll which would thwart the purpose of the augury suffers a -1 penalty.
Successes | Duration
10 successes | One night
11 successes | Two nights
12 successes | Three nights
13 successes | Seven nights
14 successes | 12 nights
15+ successes | 23 nights
Exceptional Success: The character gathers 15 or more successes. The effects of the augury last until the next solstice or equinox, but for the first night the bonus or penalty attached to rolls relevant to the outcome of the divination is +/-2.
Manifestation
The character takes a reading of some kind, using a Tarot spread, a palm reading, tea leaves, haruspicy, phrenology, astrology or any other kind of divination the character favors. The target doesn’t have to be present at the character’s reading but can only choose not to resist the divination is he is present.
And from that, the vampire says what will happen. And Fate conspires with the divination.
And from that, the vampire says what will happen. And Fate conspires with the divination.
Related Organizations
Material Components
Cost: One Willpower
Gestures & Ritual
Dice Pool: Wits + Occult + Auspex versus target’s Composure + Blood Potency
Effect Casting Time
Extended and Contested; 5 successes needed, each roll is equivalent to one minute’s effort. Resistance is reflexive and optional (a target can choose not to resist).
Applied Restriction
Suggested Modifiers: Character using power on self (-1), character has blood-tie with target (+2), target is under Vinculum to vampire (+3), character is under Vinculum to target (-3), augury is based upon a condition (“Should the Prince find himself alone under the full moon, the Children of the Wolf shall sate their wrath upon him”) (+2), augury is very specific (“You shall find the Book of Unwritten Names tonight”) (-1), augury is very general (“All of your joys shall turn to ash in your mouth; all of your enterprises shall fail”) (-4).