One Thousand Havens
Each dot of Nahdad also grants the character the equivalent of one dot in Haven Location or Haven Security, to represent the quality temporary havens the character can find for his short stays. (See the Haven Merit on p. 100 of Vampire: The Requiem.) To find a Haven, the character makes a Wits + Survival + Nahdad roll as an extended action, with each roll representing one hour of searching. When the character has accrued five successes, he has found a suitable nest that makes use One Thousand Havens.
The Nepheshim’s dots in Nahdad can be divided between Haven Location and Haven Security however the player likes, and the dots may be divided differently at each new Haven. One night, a Nepheshim with Nahdad 5 might put four dots into Haven Security, to represent a nest with excellent site lines and entrances that are easy to miss, and just one into Haven Location, to describe a spot removed from the living but not utterly remote. A week later, he might put all five dots into Haven Location when he sleeps in a unprotected hole in the wall of a busy subway station.
The havens a Nepheshim finds are impermanent — the sort settled vampires would overlook. If a character leaves an area and then returns later, it is assumed that his temporary Haven is either gone or no longer suitable, and a new one must be found.
The Nepheshim’s dots in Nahdad can be divided between Haven Location and Haven Security however the player likes, and the dots may be divided differently at each new Haven. One night, a Nepheshim with Nahdad 5 might put four dots into Haven Security, to represent a nest with excellent site lines and entrances that are easy to miss, and just one into Haven Location, to describe a spot removed from the living but not utterly remote. A week later, he might put all five dots into Haven Location when he sleeps in a unprotected hole in the wall of a busy subway station.
The havens a Nepheshim finds are impermanent — the sort settled vampires would overlook. If a character leaves an area and then returns later, it is assumed that his temporary Haven is either gone or no longer suitable, and a new one must be found.
Related Discipline