Pneuma Transfer
With enough mystical comprehension of pneuma, a Forsworn can learn to permanently move her soul into another living vessel. The process is taxing, but allows the vampire to experience unlife from within the flesh of another, and in so doing, to be reborn. Thus, Pneuma Transfer is a sacred rite of passage in the eyes of the Brood, and particularly among the Therion, who are denied the ability to sire childer.
Effect
Dramatic Failure: The spent Willpower is wasted, and the Forsworn’s progress is halted. He has failed to usurp this mortal vessel.
Failure: The Forsworn achieves no successes on this roll, but may continue, provided his opponent hasn’t already gained the required number of successes.
Success: Success indicates that the vampire’s soul passes to the body of the mortal, in effect granting the body a sort of “back door Embrace.” The new body is now a vampire in every way, and the soul of its previous inhabitant is lost forever. The Forsworn gains the mortal’s physical Attributes (Strength, Dexterity, Stamina) and Skills, but keeps his own social and mental Attributes and Skills. He brings with him all powers he knew in his former body, except for the three physical Disciplines — Celerity, Resilience and Vigor — which he leaves behind for good. If he wishes to have these powers in his new body, he must relearn them anew.
Exceptional Success: No additional effect.
Failure: The Forsworn achieves no successes on this roll, but may continue, provided his opponent hasn’t already gained the required number of successes.
Success: Success indicates that the vampire’s soul passes to the body of the mortal, in effect granting the body a sort of “back door Embrace.” The new body is now a vampire in every way, and the soul of its previous inhabitant is lost forever. The Forsworn gains the mortal’s physical Attributes (Strength, Dexterity, Stamina) and Skills, but keeps his own social and mental Attributes and Skills. He brings with him all powers he knew in his former body, except for the three physical Disciplines — Celerity, Resilience and Vigor — which he leaves behind for good. If he wishes to have these powers in his new body, he must relearn them anew.
Exceptional Success: No additional effect.
Side/Secondary Effects
When used successfully, this power leaves the user’s former body utterly unscathed, much like a perfectly functioning home with no occupant. Bereft of the presence of its soul, the body will begin to break down and rot, but no faster or slower than any other soulless husk. If measures are taken to ensure the body’s protection from decay, there’s no reason the body can’t stick around more or less whole for some time thereafter. The Forsworn’s soul cannot return to this vessel again (as it isn’t alive), but nothing says the body can’t be used for other purposes.
Prerequisites: Feet of Clay, Hiriliu
Material Components
Cost: 1 Willpower dot
Gestures & Ritual
Dice Pool: Resolve + Empathy contested by the victim’s Morality. The first one to accumulate successes equal to the other’s Willpower rating is the winner. A tie indicates that the vampire fails to usurp the body, and the victim dies peacefully.
Related Discipline
Effect Duration
N/A
Effect Casting Time
Contested and extended; resistance is reflexive
Applied Restriction
The vampire can only target ordinary mortal men and women (not mages, werewolves or any other type of being) with this power. Once the vampire has selected a victim, the vampire must prepare that victim in every way as though for the Embrace. The vampire drains the victim of his life-giving blood as normal, but at the moment of death, activates this power in lieu of reviving the body with Vitae. If the vampire wins the contested roll, her spirit leaves her flesh and enters the dying body, reanimating it instantly as one of the undead. If she fails or ties the contested roll, the mortal’s soul fights off the intruding Beast just long enough to pass away peacefully, rendering his former body impenetrable to the Forsworn spirit.