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Vocalization

Mild

World of Darkness Rulebook
Whenever your character is stymied by a quandary and must make an important decision about a course of action, or is under extreme stress, she might talk to herself without realizing it. Roll Resolve + Composure to avoid this discomforting habit.
Examples of important decisions include:
Trying to figure out which fork in the road to take so that the guerillas don't get to the village first. The wrong choice means arriving precious minutes late and finding innocents killed or kidnapped.
When your character has one bullet but two foes, both of whom prepare to strike lethal blows against two separate friends. Which should be shot?
When the attorney slides a piece of paper with his final offer across the table. Your character has minutes to say "yes" or "no."

Symptoms

Effect: On a failed roll, your character vocalizes her internal monologue but only realizes it if it's pointed out by others, at which point she can stop for one turn per dot of Wits that she has. After that period, she forgets herself and starts doing it all over again. This behavior persists for the remainder of the scene.
Your character vocalizes even if opponents or rivals can hear. It's hard to keep her thoughts and feelings secret when she speaks them aloud. For example, a rival might demand that she reveal the location of a hidden heirloom. She smirks and think to herself (and unwittingly speaks aloud), "You'll never find it in my hidden wall safe."
Type
Mental
Children

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