Way of the Marauder
Guided by the Adversary’s will, the Forsworn rains blows on his enemies with unimaginable speed and inexhaustible brutality. Consumed by the fury of his own Beast, a vampire who treads the way of the marauder seems to truly channel the Demiurge, becoming in essence the hand of destruction, itself.
Effect
After spending a Willpower point, the Forsworn may make a total number of physical attacks at their full dice pools equal to one-half his Blood Potency (rounded down) on his Initiative that turn. A vampire cannot take a move action in the same turn that he activates this Investment, and his Defense is reduced by one-half (rounded down) until the start of his next turn. A vampire with Blood Potency 5 and Defense 3, for example, could shoot one target and then stab a second target in the same turn, but would have a Defense of 1 until the beginning of his next turn.
Prerequisites: Blood Potency 4+, Led by Thirst, Strike of the Adversary
Related Organizations
Material Components
Cost: 1 Willpower
Gestures & Ritual
Dice Pool: This power requires no roll to activate.
Related Discipline
Effect Duration
Reflexive
Effect Casting Time
One turn