Antiques & Oddities

Spell Scrolls

Image Item & Description Quantity
Spell Scroll of Prestidigitation (click for details)
Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft.
Components
Verbal, Somatic
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Utility

  This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:  
  • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
  • You instantaneously light or snuff out a candle, a torch, or a small campfire.
  • You instantaneously clean or soil an object no larger than 1 cubic foot.
  • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
  • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
  • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
  • If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.   Available for: Artificer, Bard, Sorcerer, Warlock, Wizard
    x 1

    Non-Spell Scrolls

    Image Item & Description Quantity
    Scroll of Momentary Omniscience, Rare
    When you use an action to read this scroll, everything becomes perfectly clear in a moment of fascinating realization. Despite the arcane phrase's manageable length, the scroll itself is outrageously long and filled with nonsensical grids, lists, smudged diagrams, and other strange musings. Choose one of the following benefits:  

    Answer

    When you finish reading the scroll, you must also ask a question to a creature that can hear you. The question needn't be answerable with a yes or no, but can only include one question. The target must make a DC 20 Charisma saving throw. You know whether the creature succeeds or fails on its saving throw. On a failure, you mentally learn the truthful answer to the question from the creature's perspective (if any). The knowledge and awareness of a creature is limited by its intelligence, but at minimum, a creature can give you information about nearby locations and monsters, including whatever it can perceive or has perceived within the past day. You learn the answer to this question even if the creature is unable to speak. If the question has multiple parts, or if the creature can't hear or doesn't understand the language in which you asked the question, the scroll fails and the effect is wasted.  

    Direction

    You immediately learn the most direct physical route to a creature, location, or object on your plane of existence at the time of reading the scroll. You must have at least secondhand knowledge of the target. You retain this information for 7 days, after which time the knowledge is lost. If the target moves during the duration, the route remains unchanged from when you first learned it.  

    Solution

    You immediately learn the solution to a cypher, puzzle, riddle, or similar quandary. If you decode a cypher in this way, such as a secret message or series of ancient glyphs, you also know how to speak, read, and write it for the next 7 days, after which time the knowledge is lost.   The scroll magically unrolls and tears itself in half once it's used, destroying the scroll.
    x 1
    Scroll of the Skyfallen, Rare
    This sky-blue scroll flutters in a magical breeze and is written in Elvish. Faraway clouds can be seen floating in the background of its parchment and magically sputter into existence upon reaching the edge. Miniscule birds soar through the clouds, both on the paper and off.   By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. A creature with legendary actions is unaffected by the scroll. The scroll then vanishes in a plume of vapor, and is destroyed.
    x 1
    Scroll of the New Dawn. Very Rare
    This narrow parchment always feels sun-warmed to the touch and gives off a faint glow. Reading the scroll aloud takes 1 minute, at which point the words on the scroll fade and it bursts into an instantaneous flash of sunlight. The scroll is then destroyed. If the reading is interrupted, the scroll is not destroyed.   When the scroll bursts into sunlight, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Any magic item within the bright light that would normally regain a number of expended charges at dawn instantly regains all expended charges. When this happens, a creature that's attuned to an item in the light that regains 1 or more charges takes 1d4 radiant damage for each charge regained by the item in this way, even if the creature isn't in the bright light. This damage ignores resistance and immunity. Legendary items and artifacts are unaffected by the light.
    x 1

    Equipment

    Image Item & Description Quantity
    Ring of Anchoring
    Once attuned, this hammered lead ring grants the wearer the ability to breath underwater, and if something moves the wearer against their will the wearer may reduce the movement by 10ft.
    x 1

    Specialty Animal Parts

    Image Item & Description Quantity
    Boney Spines
    Thin slivers of bone, broken off of the Spined Sun Wolf. They look suitable to be crafted into darts or arrowheads.
    x 7
    Dire Rabbit Feet
    Could these be the fabled lucky rabbits feet?
    x 2
    Dire Rabbit Cotton Tail
    ITS SO FLUFFY I WANNA DIE
    x 1
    Giant Spider Silk Sac
    A sticky, bulbous sac half full of spider silk.
    x 1
    Owlbear Beak
    A finely harvested beak of an owlbear. Joined together it could make for a deadly end of a pike or spear, separate they could be turned into a small pair of sister daggers.
    x 1
    Mystical Antlers
    A large pair of antlers shed by the giant magical elk the Guild aided the druids in protecting.
    x 2
    Strange Bear Claw
    Long, thin, curved claws harvested from the strange white cave bear. They would make ideal scimitars or sickles.
    x 4
    Strange Bear Fang
    These fangs could be fashioned into javelin tips, or potentially into a claw style weapon.
    x 4

    Miscellaneous

    Image Item & Description Quantity
    Barrel of Magic Ooze
    A barrel of ooze that appears to have strange magical properties.
    x 1
    Desert Ruins Map
    A map that appears to depict a lost ruins in the desert.
    x 1
    Poacher's Treetumbler Hunting Map
    A map that appears to depict the Treetumbler's resting grounds that the Poacher's were hunting.
    x 1
    Glowing Orange & Yellow Crystal
    A crystal found and harvested from a cave northewest of Stonehelm. Continues to glow even after removing it from the cave wall.
    x 1
    Shop Manager
    Arancius
    Skills
  • Identifying strange items
  • Create Scrolls with available supplies
  • Standing Orders
    Default
    Study strange and foreign items the guild collects.
    Current Project
    None