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Agatite Elves

The elves are a long-lived race known for their aloof nature and beautiful architecture. Their biggest settlement is Senndril on the edge of the Alvarian Desert. Senndril is about half elvish and half wind-elvish.
Elves from Senndril occasionally embark on adventures out of a desire to explore the world, reclaim forgotten knowledge or search for answers to The First Births, or to serve as eyes for the Emerald Torch. This need to see a wider world is accepted by their society as a natural part of becoming mature and experienced individuals.   Ability Score Increase. Your Dexterity score increases by 2; Your Constitution score increases by 1   Coloration. Agatite elves tend to have either very warm coloration or very cool coloration, with very little in between. (Examples: platinum hair, blue-green eyes, pale bluish skin. Or Auburn hair, brown eyes, copper skin)   Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.   Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Keen Senses. You have proficiency in the Perception skill   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Poison Resistance. You have resistance against poison damage.   Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.   Merge with Stone. You know the blade ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.   Starting at 5th level, you can cast the pass without trace spell with this trait, without requiring a material component. Once you cast that spell with this trait, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.   Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).   Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.   Earth Walk You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor.
Genetic Ancestor(s)

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