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Mud Gnomes

There are three major gnomish civilizations, all on the continent of Alvaria.
Flame Gnomes live in Drezzon, which surrounds Vok-Drezzon, in the Northwest of Alvaria. They embrace self-indulgence and many of the more more seedy businesses are based in this kingdom. However, they are also known as great inventors/innovators.
Craigsmire, home of Mud Gnomes along the northern edge of the Craigsbear Sea. They live mostly underground although they are not as reclusive as other underdark civilizations.
The last is Miltwell. The River Gnomes who live there worship Fresti and feel they are the guardians of the swamp in which they live, which they consider sacred. Their civilization consists of many druids and few mages or clerics.   Ability Score Increase. Your Intelligence score increases by 2; Your Constitution score increases by 1.   Age. Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.   Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.   Speed. Your base walking speed is 25 feet.   Superior Darkvision.Your darkvision has a radius of 120 feet   Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.   Mud Camoflauge.When you make a Dexterity (Stealth) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.   Gift of the Earth. Starting at 3rd level, you can cast the disguise self spell with this trait. Starting at 5th level, you can also cast the nondetection spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level.   Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race)
Genetic Ancestor(s)

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