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Guhldar Whitebeard

Ok. I'd like to stay with the icy stuff. I just need to know the following: How long in the past is an encounter with a white dragon realistic in this world? I was thinking that my families house was smashed by a white dragon, when I was still in the crib. All my family and the hole village was whiped out. I survived lying in that crib due to the protection of some family talisman around my neck. The dragon was sniffling over the remains of my house but couldn't find me because I was lying below some debris but his breath touched me and this caused the burden. After the dragon left I was found by eg. a group of travelling artists that took me in but used me for hard labour and show tricks. I was deceived, lied to etc. so I can't tell what's right or wrong or know when somebody is truthful or not. However, my charisma of persuasive skills I learned from these people, it was part of our business. My dragon scales might have been a attraction in our shows but it always made me feel ashamed. when I was say 16 my magic skills came into light but were not controlled. Currently I'm thinking that in a defining moment a random outburst of magic energy freed me from my owners. I had to survive in the wilderness a couple of months until I met someone who could teach me in sorcering. Don't know who yet.     Druid cool. about the teacher, then maybe someone who taught me something about righteousness and survival [13:04, 7/20/2018] Davor: but he could not teach you the way of the forest [13:04, 7/20/2018] Davor: because your power was too arcane [13:04, 7/20/2018] Florian Preis: ok [13:05, 7/20/2018] Davor: and you had to leave when you reached age of 60 :) [13:05, 7/20/2018] Davor: oki sounds good [13:05, 7/20/2018] Davor: meet you tonight
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Guldahr Whitebeard

Sorcerer 2 Class & Level
Inheritor Background
Hill Dwarf Race
Any Alignment

Strength
0
Dexterity
0
constitution
0
intelligence
0
wisdom
0
charisma
0
Total Hit Dice
Hit Die 0
0 proficiency bonus
0 Passive perception
0 Strength
0 Dexterity
0 Constitution
0 Intelligence
0 Wisdom
0 Charisma
saving throws
0 Acrobatics
0 Animal Handling
0 Arcana
0 Athletics
0 Deception
0 History
0 Insight
0 Intimidation
0 Investigation
0 Medicine
0 Nature
0 Perception
0 Performance
0 Persuasion
0 Religion
0 Sleight of Hands
0 Stealth
0 Survival
skills

AC

Hit Points
0
Initiative

Speed

Proficiencies
Attacks

Spellcasting

Equipment

Personality Traits

Ideals

Bonds

Flaws

Features & Traits

Comments

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